henrikp Posted July 13, 2009 Share Posted July 13, 2009 Debian lenny, getting such error when building the whole game:==== Building pyrogenesis ====Linking pyrogenesis/usr/bin/ld: cannot find -lboost_filesystemcollect2: ld returned 1 exit statusmake[1]: *** [../../../binaries/system/pyrogenesis_dbg] Error 1make: *** [pyrogenesis] Error 2System libraries are installed.i A libboost-filesystem-dev - filesystem operations in C++ (default versi A libboost-filesystem1.34.1 - filesystem operations (portable paths, itei A libboost-filesystem1.38-dev - filesystem operations (portable paths, itei A libboost-filesystem1.38.0 - filesystem operations (portable paths, iteOr it isn't looking for those? Link to comment Share on other sites More sharing options...
Belisarivs Posted July 13, 2009 Share Posted July 13, 2009 In case you have newer libboost libs, these end with "-mt""sudo ln libboost_signals-mt.so libboost_signals.so" in /usr/libI compiled it and run Screen shots don't lie. I didn't figure out how to increase resolution yet, though. Link to comment Share on other sites More sharing options...
Ykkrosh Posted July 13, 2009 Share Posted July 13, 2009 Hmm, is it standard for Boost nowadays to have "libboost_filesystem-mt.so"? If so, I think the better solution is to modify build/premake/extern_libs.lua to say 'unix_names = { "boost_signals-mt", "boost_filesystem-mt" }' (around line 59).(Actually the better solution is probably to use a proper configuration script rather than hard-coding all the names into the Premake file, but I have no idea what would be a proper way of doing it.)I didn't figure out how to increase resolution yethttp://trac.wildfiregames.com/wiki/Playing...raphicsSettings Link to comment Share on other sites More sharing options...
henrikp Posted July 14, 2009 Author Share Posted July 14, 2009 Hmm, is it standard for Boost nowadays to have "libboost_filesystem-mt.so"? If so, I think the better solution is to modify build/premake/extern_libs.lua to say 'unix_names = { "boost_signals-mt", "boost_filesystem-mt" }' (around line 59).(Actually the better solution is probably to use a proper configuration script rather than hard-coding all the names into the Premake file, but I have no idea what would be a proper way of doing it.)Yep, this seems currently the best solution for me, game works like a charm. Link to comment Share on other sites More sharing options...
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