Cassador_Chris Posted April 17, 2008 Share Posted April 17, 2008 As far as I've seen, not much has been said about the weather as of late. How are you guys progressing on this area of development. As I remember, I haven't seen weather in any of the screenshots of late. Has this reached a wall in development?Just curious,as always. Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted April 18, 2008 Share Posted April 18, 2008 A major component of weather implementation, particles, has been stalled for a while now. The programmers are focusing more on stability issues that the moment. Link to comment Share on other sites More sharing options...
Cassador_Chris Posted April 18, 2008 Author Share Posted April 18, 2008 (edited) Gotcha. Thanks. Edited April 18, 2008 by Cassador_Chris Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 1, 2008 Share Posted May 1, 2008 Will the weather make up alot of Ping?If so, can there be an option that can remove it? Link to comment Share on other sites More sharing options...
Aeros Posted May 2, 2008 Share Posted May 2, 2008 Ping's gonna have to stay in so far as I know, would be pretty difficult to remove that from multiplayer games Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 2, 2008 Share Posted May 2, 2008 Well it should be easy if it's like EE2, were the weather is added on top of everything and the game is under it.Think of it like looking through a fence that looks like its raining an after it the game is played, although that wouldn't be any fun for players, more of a nuisance. Link to comment Share on other sites More sharing options...
Aeros Posted May 2, 2008 Share Posted May 2, 2008 Yeah true, we definatly don't want to have any fences on the screen that players would have to look through in order to play.But what else could we do to get rid of ping? or...? Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 21, 2008 Share Posted May 21, 2008 Maybe by making the battlefield less graphic when zoomed out like in Stronghold Legends Link to comment Share on other sites More sharing options...
Aeros Posted May 21, 2008 Share Posted May 21, 2008 (edited) I had a pretty high ping when I tried the skirmish mode in that game so I dunno, but you're right, using a level of detail system so things farther away draw with less polygons is a way to potentially lower pings and dings. Edited May 21, 2008 by Aeros Link to comment Share on other sites More sharing options...
Apomonomenos Posted May 22, 2008 Share Posted May 22, 2008 But remember to keep test after even the slightest change for Ping; because in Medieval Warlords you could bearly get a good view, even maxed in when it's about 1/4 the width of you're PC screen, you would get a pixilized Jam. Link to comment Share on other sites More sharing options...
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