pothb Posted August 16, 2007 Report Share Posted August 16, 2007 Obviously the main part is, if this game will have widescreen support or will it just be standard?And Can you guys add a page for "features" which would list what you plan to do already and/or what you have done so we can get a clear knowledge of what you have thought as a possibility from our suggestions and your own thoughts. Quote Link to comment Share on other sites More sharing options...
Alexander Posted August 16, 2007 Report Share Posted August 16, 2007 (edited) Standard 1280x800 laptop resolution. Edited August 16, 2007 by Alexander Quote Link to comment Share on other sites More sharing options...
pothb Posted August 17, 2007 Author Report Share Posted August 17, 2007 ah, okies. Cuz the screenshots all seem to be in a form oof 4:3 or what I clicked on anyway. Cool then. Quote Link to comment Share on other sites More sharing options...
Aeros Posted August 20, 2007 Report Share Posted August 20, 2007 Because we're OpenGL the game actually supports any resolution you can think of. In windowed mode for example you can stretch the window to any resolution you please and the game will adjust accordingly. (Our editor is like this at the moment) Quote Link to comment Share on other sites More sharing options...
pothb Posted August 31, 2007 Author Report Share Posted August 31, 2007 Well< I meant without any stretching of the graphics. Unless you mean you can change teh dimension without affect the content itself. I don't see how you can do that. I've never seen any game do that, cept D2 but you can't do it by hand, they have preset resolutions. Quote Link to comment Share on other sites More sharing options...
Kimball Posted August 31, 2007 Report Share Posted August 31, 2007 What Aeros meant was that the window will stretch, not any of the contents of the game. Quote Link to comment Share on other sites More sharing options...
Aeros Posted August 31, 2007 Report Share Posted August 31, 2007 I don't see how you can do thatOpenGL, mate D3d, and also most game engines are made to maintain an aspect ratio.But without getting into all the details, yes widescreen is supported - I run the game in widescreen. Quote Link to comment Share on other sites More sharing options...
Ykkrosh Posted September 1, 2007 Report Share Posted September 1, 2007 I have a 1280x800 display now and our main menu GUI doesn't work very well in widescreen . The rest of the game is fine, though - I think it works until you get around 10:1 aspect ratio and then the camera starts acting weirdly...OpenGL, mate D3d, and also most game engines are made to maintain an aspect ratio.I don't think there's an OpenGL vs DirectX difference - they can both handle any resolution, and it's just up to the game to decide which options to let the user choose. There are some difficulties with supporting non-4:3 resolutions, like making the in-game GUI fit properly, and making sure players with wide screens don't get an unfair advantage in multiplayer games by being able to see more, and making sure cinematic sequences don't miss bits off the edges on narrower screens, etc, which I presume is why some games don't bother letting users choose that. Quote Link to comment Share on other sites More sharing options...
pothb Posted September 4, 2007 Author Report Share Posted September 4, 2007 OpenGL, mate D3d, and also most game engines are made to maintain an aspect ratio.But without getting into all the details, yes widescreen is supported - I run the game in widescreen.Ah, I meant change the screen by scaling it from the corner of the program. D2 didn't do it either, it was a preset resolution. I think I came off a bit unclear. Quote Link to comment Share on other sites More sharing options...
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