man_s_our Posted December 13, 2023 Report Share Posted December 13, 2023 hello fellow 0 A.D players. today I started the open beta testings stage for realism mod (Alpha 27). if anyone is interested in participating in testing the new features and reporting bugs feel free to download the mod from github repo and giving us feedbacks. main intentions of this mod is: increasing realism. reducing micromanagement by increasing units' autonomy. giving more advantages for players that can do good tactics. for now, I need more tests for the separate horse and rider entities. try it through ordering any unit to turret any horse (even if owned by gaia or enemies) and report any unwanted behavior. it also has hunger and thirst mechanisms which needs few tweaks but usable with no problem for human entities. the resources mechanism now changed. instead of being able to put the resources in a very far storehouse and immediately use them to build some building, the builders will need to carry the needed resources to build (which requires the resources or storehouse be closer for faster building). todo: adding workshops for delayed converting of a resource to another (like using forgery to convert metal to swords). 7 Quote Link to comment Share on other sites More sharing options...
Grautvornix Posted December 13, 2023 Report Share Posted December 13, 2023 6 hours ago, man_s_our said: the resources mechanism now changed. instead of being able to put the resources in a very far storehouse and immediately use them to build some building, the builders will need to carry the needed resources to build (which requires the resources or storehouse be closer for faster building). todo: adding workshops for delayed converting of a resource to another (like using forgery to convert metal to swords). I have to admitt I do like this a lot! Reminds me of my past playing settlers IV (and before) where resources must be available nearby where they are needed. Will download the mod and try it. 1 Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 13, 2023 Author Report Share Posted December 13, 2023 <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_structure_economic_storehouse_vegan_store"> <Identity> <Civ>gaia</Civ> <SpecificName>vegan store</SpecificName> </Identity> <VisualActor> <Actor>structures/gaia/farmstead.xml</Actor> </VisualActor> </Entity> for adding the storehouses supported by realism mod you need to update the builder template (if you downloaded the repo before this post) and then, for every civ folder you add xml files like this (for now the available templates are for vegan, meat, water, wood, stone and metal). builder.xml Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 14, 2023 Author Report Share Posted December 14, 2023 @zozio32 I found the meatsupplies error was due to me forgetting to upload interfaces patch. try again and give me the feedback. Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 14, 2023 Author Report Share Posted December 14, 2023 the Turretable component was updated too and without the update the horse/rider mechanics will be broken Quote Link to comment Share on other sites More sharing options...
zozio32 Posted December 14, 2023 Report Share Posted December 14, 2023 (edited) 1 hour ago, man_s_our said: @zozio32 I found the meatsupplies error was due to me forgetting to upload interfaces patch. try again and give me the feedback. ok, make sense. I had seen that there was no MeatSupplies interface Edited December 14, 2023 by zozio32 Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 14, 2023 Author Report Share Posted December 14, 2023 latest updates to the repo: added the patched gaia.xml that fixes the errors and the resources json files and units' auras related to pushing rams. also added the patched treasure template that turn treasures into resource stocks and fix the errors. removed the error messages meant for debugging from builder component and fixed a bug in unit ai component. now the game should start without errors. but we need more exploration. Quote Link to comment Share on other sites More sharing options...
zozio32 Posted December 14, 2023 Report Share Posted December 14, 2023 hello, the try went a bit further. I got to see that starting point, send women to get berries, soldier to wood, cav to chicken, and then crash. I am attaching the log interestinglog.html mainlog.html system_info.txt userreport_hwdetect.txt Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 15, 2023 Author Report Share Posted December 15, 2023 9 hours ago, zozio32 said: hello, the try went a bit further. I got to see that starting point, send women to get berries, soldier to wood, cav to chicken, and then crash. I am attaching the log interestinglog.html 26.75 kB · 1 download mainlog.html 87.92 kB · 0 downloads system_info.txt 9.24 kB · 0 downloads userreport_hwdetect.txt 13.93 kB · 0 downloads is this error reproducible? the error looks like being resulted from TerritoryDecay.js which I didn't touch Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 15, 2023 Author Report Share Posted December 15, 2023 I updated the components: Unit AI Formation Turretable to fix the problems of: the horse roam away of the rider while he's gathering add ability of using stances while riding horses add support for formations when riding horses. Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 15, 2023 Author Report Share Posted December 15, 2023 (edited) this skirmish map is good for testing the water resource and riding horse well_horses.js well_test.pmp well_test.xml Edited December 15, 2023 by man_s_our Quote Link to comment Share on other sites More sharing options...
zozio32 Posted December 15, 2023 Report Share Posted December 15, 2023 2 hours ago, man_s_our said: is this error reproducible? the error looks like being resulted from TerritoryDecay.js which I didn't touch ok, I'll try again without changing anything Quote Link to comment Share on other sites More sharing options...
zozio32 Posted December 16, 2023 Report Share Posted December 16, 2023 On 15/12/2023 at 9:56 AM, zozio32 said: ok, I'll try again without changing anything yes, it seems that I am getting the same error again. There is again a TerritotyDecay issue. If I lunch the game without any mode activated, the errors is not showing, so it is defenitely related to realism.mod as it is on my computer Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 16, 2023 Author Report Share Posted December 16, 2023 1 hour ago, zozio32 said: yes, it seems that I am getting the same error again. There is again a TerritotyDecay issue. If I lunch the game without any mode activated, the errors is not showing, so it is defenitely related to realism.mod as it is on my computer what map are you using? and what's the game configurations? and does the result change when adding this to interfaces folder? TerritoryDecay.js Quote Link to comment Share on other sites More sharing options...
zozio32 Posted December 18, 2023 Report Share Posted December 18, 2023 still the same thing unfortunately, even with the file added to the interface folder the map is "Acropolis Bay (2)". Default game setting interestinglog.html mainlog.html system_info.txt userreport_hwdetect.txt Quote Link to comment Share on other sites More sharing options...
man_s_our Posted December 21, 2023 Author Report Share Posted December 21, 2023 On 18/12/2023 at 11:10 PM, zozio32 said: still the same thing unfortunately, even with the file added to the interface folder the map is "Acropolis Bay (2)". Default game setting interestinglog.html 23.27 kB · 3 downloads mainlog.html 84.69 kB · 2 downloads system_info.txt 9.24 kB · 0 downloads userreport_hwdetect.txt 13.93 kB · 1 download try updating the mod Quote Link to comment Share on other sites More sharing options...
zozio32 Posted December 21, 2023 Report Share Posted December 21, 2023 I'll do, but in January. I'll be off from today, and away from the gaming computer Quote Link to comment Share on other sites More sharing options...
zozio32 Posted January 11 Report Share Posted January 11 HI, I did tried again yesterday, after updating the mod. SAme results Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.