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Showing results for tags 'mutantwars'.
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Hey Guys, I'm gonna try to get some modding experience by starting a mod for a new game called Mutant Wars, an RTS overlayed on the 0 AD engine. Its going to use 5 "factions" each with their respective properties that can be "combined" to create new properties. I'm working on the icon art, as the art is something I really enjoy doing, but I'm definitely going to run issues with the code structure, because I want this game to be similar to "Battle-Forge" (the Card-based RTS game). Can you all let me know if you have any ideas or inputs, as I would really appreciate it! I will continue to update this post with the content that comes out for this. Synopsis of game: You control a biodome that produces blank mutants. These mutants can activate certain genes based on the "5 factions" in varying degrees to yield certain effects on a single unit. Check out the Logo Here is the loading Screen: Ok, so here are the 5 factions. It's slightly based on MTG with the 5 colors of mana THERMIC - Fire/Speed/Damage over Time (DoT)/Burst Damage CRYOTIC- Slow/Freeze/Building/Defense/Tech/Harass NECROTIC- Degen/Debuffs/Leech/DoT/Zombiefication/Leprosy/Skeletonization/Vampirism/Insta-death ANABOLIC- Health/Regen/Buildings/Resistance/Armor/Buffs/Speed/Damage/Unit Growth PHOTIC- Sight/Speed/Invisibility/Regen/Buffs/Unit multiplication/Unit Sustain/Harass All of these icons are custom made on GIMP! I'll be back for more