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Found 2 results

  1. Jinetedelapocalipsis quit without resign when is was winning. My lobby name is Boudain11 Thank you commands.txt metadata.json
  2. Alpha26 feedback and suggested changes Included .text file below - Hans Chinese: * Change buildings visualsa little bit because they look the same most players get confused specially between houses, storehouses and farmsteads. * Change Team bonus to +15% barter efficiency and trading. * Phase 1 jav/spear cav instead of sword cav . * Phase 2 archer cav + sword cavs unlocking * Sencond hero LUI BANG 's bonus does not apply to raged cav only to melee ones. * Due to food gathering efficeincy feature Hans has almost +10% food income compared to other civilisations. I noticed it during playing Hans clearly have food advantage over all other civs. Food income gets even better with minister bonus and with Ptolemies team bonus added to that. Ps : ministers bonus, team bonus and gauls special +10% food gathering tech are not included in test and calculation. |civ | * | cost | food/min | +20% | +20% | +20% | 30 women | hans |10 fields | 600 wood | 850 | 1000 | 1200 | 1450 | | gauls |6 fields | 600 wood | 750 | 900 | 1080 | 1300 | diff | * | * | * | 100 | 100 | 120 | 150 = 5 pers ice houses | | | | | | | | +1500 food in 10mins | |civ | * | cost | food/min | +20% | +20% | +20% | 50 women | hans |17 fields | 1020wood | 1400 | 1680 | 2020 | 2450 | | gauls |10 fields | 1000wood | 1250 | 1500 | 1800 | 2150 | diff | * | * | * | 150 | 180 or 900 | 220 or 700 | 300 or +3000 | | | | | | min 4->9 | min 9->12 | in next 10mins | * Total food income difference in first 15 minutes= 150+ 900 +700+ 300*( 2minutes in phase 3) = 2350 food. Now you might ignore it but that much food advantage means . Better cavalry production --> even easier rush . Less women on food --> more women on wood --> better units production. . Better boom --> faster phase 2 and phase 3. Ps : 1 Hans minister = 0.5 trickle of that ressource with 50 units in range in other terms 50 food/wood gatherers + minister --> 30 ress/min = 300/ 10 mins. I used 50 workers in test because 50 is the most commun number per ressouces as in 50 farmers, 50 wood-cutters and 2 mines 24 each. - Romans : * Phase 1 spears infts instead of swords. unlike iberians they dont have walls to save from cav rush . spear cav can kill jav cav but in bigger numbers and with a bit of micro spear cav will lose easy . - Ptolemies : * Phase 1 jav-infts instead of slings (not mercenaries jav-infts like in a23) . * Phase 2 mercenaries slings and archers unlock from barracks. * Hero PTOLEMY IV gives +25% Hp to pikemen instead of +40% Hp. 140 Hp ontop of 12 armor means that unit has 100 hp + 15 armor (16 armor incase of allied spartans bonus). - Carthaginians : * because Carthaginians is an archers based civ it must have the +10 range tech for archers like the other archer civs ( mauryans ,persians and kushites). - Britons : * Add +10% food gathering tech from farmstead (similar to gauls) . * Change team bonus to stables and barracks -15% cost and building time. Gauls is better thans Britons in every way ( better team bonus , better heros , fanatics ,stronger cavs and farming tech). - Seleucides: * Women close to farmstead get +10% food gathering speed. - Persians : * KURUSH the cavalry type hero gives +15% damage to all cavalry units range 50 meters, +10% to all infantry units range 30 meters. * Change team bonus : Persians specialty => cavalry get +10% Hp or -10% traning time . - Changes apply to all civilisations : * Acceleration should be nerfed , . units have become much slower at formation or escaping . . A rush can easily fail . When big numbers units sometimes freeze for 1 or 2 seconds just because of a change of direction ( left to right ) due to rotation + acceleration . * New Techonlogies : Add a tech that gives archer cav ability to shoot while walking but alos gives slower mobility less DPM for example 2s , less range 45m and worse accuracy . This will make archer cav less affective against infantry but better against other cav which they are already too weak against. * Add siege for phase 2 : Smaller seiege with less Hp , less DPM and armor ,reasonably less expensive than the phase 3 ones having good sieg at phse 2 really helps some civs and make the game better imo . for example instead of waiting for phase 3 one will be able to get rid of a ennemy tower in own or border territory or even attack much earlier . * Heros buildings: Civilisations with heros whom historically kings born in ruling family or special leaders who later became kings should be trained from civic-centers all the rest of civilisations train from unique buildings ( example: palace ) . From civic centers : kushites , ptolemies , seleucides, persians , macedonians. . From unique buildings : gauls , britons , romans, hans ,mauryans, atheninians ,spartans ,carthaginians ,iberians. Instead of spending long building time and much ressources on expensive fortress which half if times no need for it but just to have a hero whom potentially will die in battle and can only be trained once. Thats why we see Roman or carthage heros for example so rarely despite their greatness -Rated 2v2 : Add possible rated 2v2 that will be good plus to next Alpha . ofc i understand it could be tricky calculations to rate 4 players at once with very different ratings or the case when a smurf is involved. Alpha 26 feedback.txt
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