Hi guys. I just got A0D built and working on Ubuntu on VBox on Vista, but ran into a huge performance hit due to the missing terrain XML files for the mmap values for almost all of the terrain tiles for the public mods. Presumably because VBox's OGL driver decided to use the textures from system memory rather than video memory due to the minimap's call into CTextureEntry::GetBaseColor which used glGetTexImage to get a 1x1 scaled base color for the tile's texture. So, would it be possible to get the xml's automagically generated for the artists, either in the map editor or via a tool called during the packaging process? Just to make sure none of the xmls are missing. What I did was add code to have the missing xml generated in-game, maybe that's an option too?, since you're considering autogenerating dds files? Anyway, thanks for making all of this open-sourced/free/etc., btw. I'm having lots of fun making small tweaks and hope to soon be up to speed enough in order to begin helping out dev-wise.