Jump to content

Darrell_L

Community Newbie
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Darrell_L

  1. When running within VBox, it affects all renderings after the 1st game load. FPS drops from a playable 20~ (w/shadows+fancy-water) to 2 (w/o shadows or fancy water), whether in-game or back to the main menu or map selection screens. Everything's fine as long as the glGetTexImage isn't called. The VBox driver also crashed the app and sometimes the VM itself on the minimap's glInterleavedArrays call when using color, e.g., GL_C4UB_V2F or GL_C3F_V3F. GL_V2F worked fine. Overall, it's just bad driver issues I had to workaround to do some dev on the game.
  2. Hi guys. I just got A0D built and working on Ubuntu on VBox on Vista, but ran into a huge performance hit due to the missing terrain XML files for the mmap values for almost all of the terrain tiles for the public mods. Presumably because VBox's OGL driver decided to use the textures from system memory rather than video memory due to the minimap's call into CTextureEntry::GetBaseColor which used glGetTexImage to get a 1x1 scaled base color for the tile's texture. So, would it be possible to get the xml's automagically generated for the artists, either in the map editor or via a tool called during the packaging process? Just to make sure none of the xmls are missing. What I did was add code to have the missing xml generated in-game, maybe that's an option too?, since you're considering autogenerating dds files? Anyway, thanks for making all of this open-sourced/free/etc., btw. I'm having lots of fun making small tweaks and hope to soon be up to speed enough in order to begin helping out dev-wise.
×
×
  • Create New...