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stimpyjcat

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  1. Hi, im just a lurker, but the chicken thing looks interesting The chicken wont need to "detect" an aggresor? I think that a unit should be able to reach a chicken that is not FLEEING or on an intermediate state (like AWARENESS or WARNING) That is, the unit kill a normal chicken (busy ROAMING), all the other animals and enemies around change from normal to a warning level, if the unit tries to immediately approach too much to a warning-chicken, it will flee, but if wait a bit, some of them can calm down and return to the normal state (an awareness state can be useful against spy/disguised units too, just remembered the spies and dogs from the old C&C RA) Well, it is just an idea I like the way that is progressing all the work, congrats ^^ srry for my english ^^; *back lurking*
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