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Bothorth

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  1. Pathfinding is an interesting spatial problem. I played an island map on the latest build last night and found the fishboats running aground trying to get to a dock on the other side; although, on right-clicking a dock they found their way around, so this seems like an AI problem, not pathfinding.
  2. Separable Cavalry units ... horse and rider are individuals and can gain experience, be upgraded or killed independently. Riderless horses can still 'belong' to the player, or go back to Gaia to be captured or eaten by others. Unhorsed riders fight on foot or remount.
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