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ikrabbe

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  1. If I'm not too lazy next week I will try to understand your pathfinder algorithms and may be able to add something usefull there, lets see. Now I will stay with a small reply: Actually after working through the build process I think it's simple enough to keep it as it is. Lua is a cool new language. We just need to add some configuration logic. This ENet is a quite strange and very small package (just compiling into a quite small static library). In gentoo it is instlled in a standard location, so it will just be found in /usr/lib and /usr/include without extra parameters. Anyway, my forum post was a fast shot. I managed to use the ebuild and build the game. I first used the ebuild directly which diverted me from dependency checking. Currently the lua files are simple enough to edit. But there should one or two standard methods described how to edit the lua build files and how to add a new module for example. That will make project development easier. I will try to add something usefull into the trac wiki, to make clear what I want. But it might take me some weeks to take the time for it. I think it would be best to split the binaries and the sourcecode into different repositories. Still I would vote for git when you restructure the repository. But what is a good solution? If you want a repository that you checkout, and make install afterwards, I don't think there is a "good" solution. You finally have to split things up and branch out. That will become impossible to handle with subversion, when the project grows. That's cool. That's even cooler. Good Job. Maybe such a discussion should go into a wiki page then
  2. Linux Development Build Notes I want to collect some Linux Build and development topics in this thread. Feel free to answer with your opinions, but you don't need to help out really, as I will work through the bugs myself, pretty likely. First let me state that I'm slightly unhappy with the build system, maybe because I haven't found much documentation and reference about it. But on the other hand it works quite straight through the code, so not much documentation is needed right now. Though I stumbled over a small problem, not having installed the enet package on my system. I'm going to fix that today, but having this in mind I think there should be something as a sysem feature detector, as autoconf does, as the linux systems out there differ quite much, as you might have experienced already. Anything in here is based on the 0ad-9999.ebuild. ENet: To solve custom ENet dependencies (if you installed enet in a uncommon place), we should write a function that makes up include and library paths based on pkg-config. As a last resort there should be an easy way to configure a custom paths for Enet and possibly for the other dependent packages too. Some General Remarks: General: Let's collect all dependencies. Not all are needed by anyone, so possibly a split up of the repository stripped of all external dependencies should help. SCM(Source Control Management): Yes SVN is not the best selection. Choose git and be happy. I will always assist you with in moving to git. Communication: How about to open a IRC Chat (#0ad on freenode?!)? BTW: It might help to give me a trac key. I might send an application in some days. -- A more cool signature is about to come... For any Users of the famous VI Editor and firefox (not too uncommon I think): Try the Firefox Vimperator Plugin ! There's no cooler tool to edit forums and browse the net. Also usefull for anyone else who hates these javascript editors to edit Forum posts. Try it and feel free. BTW: As I found it I just searched for a way to browse the net without menu bars, tab bars, scrollbars and status lines. And it just works!
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