Jump to content

PhantomMatthew

Community Members
  • Posts

    11
  • Joined

  • Last visited

PhantomMatthew's Achievements

Discens

Discens (2/14)

0

Reputation

  1. Yes, I only disable Altas build and can launch the game.
  2. Great~~ It works, now I can launch the game and play now. Thanks, Philip. I can make some debugging and learn the code. :-)
  3. I run gdb and results are below: Please help to analyze.
  4. Thanks a lot, Philip. I trid again after modifying it without AtlasUI buid. It can pass. But after build, I tried to launch it, it shows seg fault and failed to launch. Also I tried test_dbg, it also shows seg fault. Now I think maybe some dylib files cause these problem, I used +universal when port binaries. But I cannot make sure and will have some tries.
  5. Yes, it is the error message. After I updated SVN changes, pyrogenesis can be linked. But I found AtalsUI has some link errors as below:
  6. When I build in Mac OS X 10.6.3 Snow Leopard, I found some issues: (1) The error enable thread still existed in current version. I search it from our forum, and temporarily fix it by modifying extern_libs.lua as below: (2) When linking pyrogenesis, it will shows below error: And another suggestion is to add nasm to MacPorts list, for default nasm is not work for old amd64_asm problem.
  7. I tried gcc_select and fix the CFBunlde.h error. And I make a mistake when editing code, it should be "libxml/tree.h" as source code. Sorry...... And now, fcollada can be built corretly. Thanks.
  8. After I run pkg-config libxml-2.0 --cflags it shows: I can get the tree.h file under /opt/local/include/libxml2/libxml/ Do I need to modify xcodeproj file with some changes? And it is also very weird to found CFBundle error. Thanks for your quick reply.
  9. I followed the Mac OS X build instruction but I still found error with building FCollada. I also use google to search some topics of this issue in our forum, and tried to use /libraries/fcollada/src/FCollada/FCollada.xcodeproj to build FCollada, but I found error "no file existing of /libxml/tree.h". I already follow the Mac OS X build intruction and get libxml2 installed. When I search topics in forum, it said I need to us macports to install libxml-dev or libxml2-dev. But when I tried sudo port install libxml-dev or libxml2-dev, I get below error messages: Would you please help about this issue?
  10. Thanks Ykkrosh, it works after modifying it to https!! I really like to try this Great Game and hope I can contribute something to this project.
  11. I'm a Chinese developer. I likes Ages Of Empires very much and am happy to get the Great game 0AD from internet. But when tried to use SVN to checkout source code from my Macbook pro, I saw below error: A trunk/build A trunk/build/dehydra A trunk/build/dehydra/tests A trunk/build/dehydra/tests/printf-type-check.txt A trunk/build/dehydra/tests/printf-type-check.cpp A trunk/build/dehydra/printf-type-check.js A trunk/build/dehydra/README.txt A trunk/build/workspaces svn: GET of '/public/!svn/ver/6793/ps/trunk/build/workspaces/update-workspaces.bat': Could not read status line: connection was closed by server (http://svn.wildfiregames.com) But I can use Firefox to access source code in website. I have no idea about that, would you please give me some help about that?
×
×
  • Create New...