guyboy
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Posts posted by guyboy
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Seems logical. A crude way of achieving a bridge effect may be teleportation on the ship level. Is there any way of fooling the path finding algorithm into thinking that a piece of land is water?
Also I was wondering if any RTS game supports XYZ coordinates with such terrain...
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Hey I have a question: Will the game support multi-level terrain, like bridges and caves you can walk on?
Multi-level maps
in General Discussion
Posted
I'm not saying this should be in a standard game. I just wanted to know if there's a possibility of bridges in scenarios.