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b1769235

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Tiro

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  1. My biggest problem with the project is the lack of AI or any single player content. Without it, any serious work on other aspects of the game like graphical improvements, optimizations and such just seems of lesser importance and premature. As a person with fairly respectable coding experience I could definitely find a way of contributing in these areas but it's kind of hard to begin improving something that isn't there. Do you have any immediate plans for implementing at least some very basic form of enemy AI and structure for single player campaign?
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