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Jarvis Cocker

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Posts posted by Jarvis Cocker

  1. I'm just installing 0ad on Debian testing. It works.

    Installation


    # apt-get install build-essential libsdl1.2-dev zlib1g-dev libpng12-dev libjpeg62-dev libgamin-dev nasm libwxgtk2.8-dev libboost-dev libboost-signals-dev libboost-filesystem-dev libopenal-dev libalut-dev libvorbis-dev libogg-dev libcrypto++-dev binutils-dev libnspr4-dev libdevil-dev libenet-dev libxml2-dev
    # ln -s /usr/lib/libGL.so.1 /usr/lib/libGL.so

    NB: The sym link solves a problem of "/usr/bin/ld: cannot find -lGL".


    $ svn co http://svn.wildfiregames.com/public/ps/trunk/ 0AD
    $ cd 0AD/build/workspaces
    $ ./update-workspaces.sh
    $ cd gcc/
    $ make
    $ cd ../../../binaries/system
    $ ./pyrogenesis_dbg

    NB : version of 0AD :

    $ svn log 0AD/ | head -3
    ------------------------------------------------------------------------
    r7370 | autobuild | 2010-03-19 23:34:24 +0100 (ven. 19 mars 2010) | 1 ligne

    Comments :

    I found some bugs particularly:

    -one Critical :

    ./pyrogenesis_dbg										  
    TIMER| InitVfs: 16.0607 ms
    TIMER| InitScripting: 9.33904 ms
    TIMER| CONFIG_Init: 39.7993 ms
    TIMER| write_sys_info: 2.42372 ms
    TIMER| ps_console: 35.898 ms
    TIMER| ps_lang_hotkeys: 22.6056 ms
    TIMER| common/setup.xml: 19.3934 ms
    TIMER| common/styles.xml: 2.81808 ms
    TIMER| common/sprite1.xml: 54.2511 ms
    TIMER| common/init.xml: 166.417 ms
    TIMER| pregame/sprites.xml: 7.5814 ms
    TIMER| pregame/styles.xml: 2.8806 ms
    TIMER| pregame/mainmenu.xml: 525.707 ms
    TIMER| common/global.xml: 7.43296 ms
    TIMER| InitRenderer: 94.8071 ms
    TIMER| SimulationInit: 7.52656 ms
    TIMER| Init_miscgamesection: 150.615 ms
    SND| alc_init: success, using ALSA Software
    TIMER| common/setup.xml: 11.0568 ms
    TIMER| common/styles.xml: 4.1186 ms
    TIMER| common/sprite1.xml: 22.3383 ms
    TIMER| common/init.xml: 79.4772 ms
    TIMER| loading/loading.xml: 24.9578 ms
    TIMER| common/global.xml: 2.58628 ms
    X Error of failed request: BadDrawable (invalid Pixmap or Window parameter)
    Major opcode of failed request: 138 (NV-GLX)
    Minor opcode of failed request: 4 ()
    Resource id in failed request: 0x0
    Serial number of failed request: 835
    Current serial number in output stream: 835
    Erreur de segmentation

    - You can't kill a wild animal or an enemy, the console indicates :

    ERROR: JavaScript Error (scripts/entity_functions.js, line 543): ReferenceError: getGUIGlobal is not defined			  
    scripts/entity_functions.js(543): ReferenceError: getGUIGlobal is not defined

    - It's too hard to move the camera on top down right left (when you place the cursor of your mouse at the border

    - People can go in the sea.

    - Music stops during the game.

    Good things that i see:

    -you can cut a tree, crop the berries, break minerals.

    -You can build a building (i test with 1 and 2 person)

    -You can create women (but what is the goal?)

    -Of course it's very beautiful to see

    Thank you for your attention.

  2. Ok i compiled the source :

    # apt-get source libxml2
    cd libxml2-2.7.5.dfsg
    libxml2-2.7.5.dfsg# ./configure --prefix=/usr --with-history --with-threads
    libxml2-2.7.5.dfsg# make
    libxml2-2.7.5.dfsg# make install

    So now 0ad compiles.

    binaries/system$ ./pyrogenesis_dbg
    TIMER| InitVfs: 30.3825 ms
    TIMER| InitScripting: 6.79384 ms
    TIMER| CONFIG_Init: 19.8122 ms
    TIMER| write_sys_info: 1.2212 ms
    TIMER| ps_console: 10.0592 ms
    TIMER| ps_lang_hotkeys: 33.2977 ms
    TIMER| common/setup.xml: 3.77364 ms
    TIMER| common/styles.xml: 25.2676 ms
    TIMER| common/sprite1.xml: 141.386 ms
    TIMER| common/init.xml: 102.074 ms
    TIMER| pregame/mainmenu.xml: 427.651 ms
    TIMER| common/global.xml: 3.00624 ms
    TIMER| InitRenderer: 68.3667 ms
    TIMER| SimulationInit: 26.9646 ms
    TIMER| Init_miscgamesection: 134.731 ms
    SND| alc_init: success, using ALSA Software
    TIMER| common/setup.xml: 2.5718 ms
    TIMER| common/styles.xml: 64.8447 ms
    TIMER| common/sprite1.xml: 265.818 ms
    TIMER| common/init.xml: 212.75 ms
    TIMER| loading/loading.xml: 22.9264 ms
    TIMER| common/global.xml: 1.76368 ms
    TIMER| common/setup.xml: 2.36204 ms
    TIMER| common/styles.xml: 32.4064 ms
    TIMER| common/sprite1.xml: 189.239 ms
    TIMER| common/init.xml: 149.481 ms
    TIMER| session/session.xml: 225.339 ms
    TIMER| session/manual.xml: 38.7122 ms
    TIMER| common/global.xml: 27.1747 ms
    GAME STARTED, ALL INIT COMPLETE

    Thank you for your help :)

  3. Hello,

    I can't compile on Ubuntu 9.10 (32 bits)

    $ make
    ==== Building mocks_real ====
    make[1]: `../../../binaries/system/libmocks_real_dbg.a' is up to date.
    ==== Building network ====
    make[1]: `../../../binaries/system/libnetwork_dbg.a' is up to date.
    ==== Building engine ====
    make[1]: `../../../binaries/system/libengine_dbg.a' is up to date.
    ==== Building graphics ====
    make[1]: `../../../binaries/system/libgraphics_dbg.a' is up to date.
    ==== Building i18n ====
    make[1]: `../../../binaries/system/libi18n_dbg.a' is up to date.
    ==== Building atlas ====
    make[1]: `../../../binaries/system/libatlas_dbg.a' is up to date.
    ==== Building gui ====
    make[1]: `../../../binaries/system/libgui_dbg.a' is up to date.
    ==== Building lowlevel ====
    make[1]: `../../../binaries/system/liblowlevel_dbg.a' is up to date.
    ==== Building pyrogenesis ====
    make[1]: `../../../binaries/system/pyrogenesis_dbg' is up to date.
    ==== Building mocks_test ====
    make[1]: `../../../binaries/system/libmocks_test_dbg.a' is up to date.
    ==== Building AtlasObject ====
    make[1]: `../../../binaries/system/libAtlasObject_dbg.a' is up to date.
    ==== Building AtlasScript ====
    make[1]: `../../../binaries/system/libAtlasScript_dbg.a' is up to date.
    ==== Building wxJS ====
    radiobtn.cpp
    cc1plus: error: obj/wxJS_Debug/precompiled.h: No such file or directory
    cc1plus: error: one or more PCH files were found, but they were invalid
    cc1plus: error: use -Winvalid-pch for more information
    In file included from /usr/include/wx-2.8/wx/dcgraph.h:17,
    from /usr/include/wx-2.8/wx/dc.h:892,
    from /usr/include/wx-2.8/wx/wx.h:48,
    from /usr/include/wx-2.8/wx/wxprec.h:68,
    from ../../../source/tools/atlas/wxJS/precompiled.h:23,
    from ../../../source/tools/atlas/wxJS/gui/control/radiobtn.cpp:1:
    /usr/include/wx-2.8/wx/geometry.h:91: warning: redundant redeclaration of 'wxPoint2DInt operator*(wxInt32, const wxPoint2DInt&)' in same scope
    /usr/include/wx-2.8/wx/geometry.h:90: warning: previous declaration of 'wxPoint2DInt operator*(wxInt32, const wxPoint2DInt&)'
    /usr/include/wx-2.8/wx/geometry.h:93: warning: redundant redeclaration of 'wxPoint2DInt operator*(const wxPoint2DInt&, wxInt32)' in same scope
    /usr/include/wx-2.8/wx/geometry.h:92: warning: previous declaration of 'wxPoint2DInt operator*(const wxPoint2DInt&, wxInt32)'
    /usr/include/wx-2.8/wx/geometry.h:96: warning: redundant redeclaration of 'wxPoint2DInt operator/(const wxPoint2DInt&, wxInt32)' in same scope
    /usr/include/wx-2.8/wx/geometry.h:95: warning: previous declaration of 'wxPoint2DInt operator/(const wxPoint2DInt&, wxInt32)'
    make[1]: *** [obj/wxJS_Debug/radiobtn.o] Error 1
    make: *** [wxJS] Error 2

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