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jd823592

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Everything posted by jd823592

  1. when you rotate and place a building on the map it doesnt end up being oriented as you intended.. is this a known issue (i know this is not crucial)
  2. i agree with Ykkrosh in this.. but what if you get some path from the system but then let user specify the filename.. then you would need the conversion anyway, am i wrong?
  3. it helped, the game starts without a problem but i get some disturbance in the textures are there any options like -quickstart in linux? i would like to turn off the sound because it doesnt play in good quality, i could probably record it if anyone would need to hear it.
  4. in Ubuntu i still get the following output every time i run the game TIMER| InitVfs: 3.70159 ms TIMER| InitScripting: 4.43017 ms TIMER| CONFIG_Init: 5.98121 ms TIMER| write_sys_info: 720.484 us ogl_tex.cpp(703): Performance warning: your graphics card does not support compressed textures. The game will try to continue anyway, but may be slower than expected. Please try updating your graphics drivers; if that doesn't help, please try upgrading your hardware. udbg_bfd_init: loading symbols from /home/jakub/0ad/trunk/binaries/system/pyrogenesis_dbg. Performance warning: your graphics card does not support compressed textures. The game will try to continue anyway, but may be slower than expected. Please try updating your graphics drivers; if that doesn't help, please try upgrading your hardware. Location: ogl_tex.cpp:703 (detect_gl_upload_caps) Call stack: (0x8ff3d7) ldbg.cpp:102 debug_DumpStack(wchar_t*, unsigned long, void*, wchar_t const*) (0x8c6f8e) debug.cpp:319 debug_BuildErrorMessage(wchar_t const*, wchar_t const*, int, char const*, void*, wchar_t const*, ErrorMessageMem*) (0x8c7342) debug.cpp:477 debug_DisplayError(wchar_t const*, unsigned long, void*, wchar_t const*, wchar_t const*, int, char const*, unsigned char*) (0x8e5a57) ogl_tex.cpp:704 detect_gl_upload_caps (0x8e5d88) ogl_tex.cpp:828 ogl_tex_upload(long, unsigned int, int, int) (0x8e7030) unifont.cpp:167 UniFont_reload (0x8e188a) h_mgr.cpp:506 call_init_and_reload (0x8e1a4e) h_mgr.cpp:545 alloc_new_handle (0x8e1c58) h_mgr.cpp:578 h_alloc(H_VTbl*, boost::filesystem::basic_path<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, VfsPathTraits> const&, unsigned long, ...) (0x8e73b8) unifont.cpp:210 unifont_load(boost::filesystem::basic_path<std::basic_string<wchar_t, std::char_traits<wchar_t>, std::allocator<wchar_t> >, VfsPathTraits> const&, unsigned long) (0x74e5d6) Font.cpp:46 CFont (0x69146f) GameSetup.cpp:541 InitPs (0x692621) GameSetup.cpp:946 Init(CmdLineArgs const&, int) (0x5ea8b0) main.cpp:398 RunGameOrAtlas (0x5ea945) main.cpp:415 main (0x7fa39f105abd) /lib/libc.so.6:0 __libc_start_main errno = 0 (?) OS error = ?
  5. So this is my system info (game still crashes because of openAL) (generated 2010-01-04 07:27:26 UTC) OS : WinXP SP 2 (5.1.2600) CPU : IA-32, AMD Athlon 64 Processor 3000+ (1x1x1), 2.16 GHz Memory : 1024 MiB; 556 MiB free Graphics Card : Radeon X1650 Series Secondary OpenGL Drivers : 2.0.6012 WinXP Release; atioglxx.dll (6.14.10.6012) Video Mode : 1280x800:32@75 Sound Card : Realtek AC'97 Audio Sound Drivers : ALCXWDM.SYS (5.10.5830 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0) Network Name : desktop (192.168.1.194) OpenGL Extensions: GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ARB_draw_buffers GL_ATI_draw_buffers GL_ATI_element_array GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_map_object_buffer GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_ATI_vertex_array_object GL_ATI_vertex_attrib_array_object GL_ATI_vertex_streams GL_ATIX_texture_env_combine3 GL_ATIX_texture_env_route GL_ATIX_vertex_shader_output_point_size GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_EXT_vertex_shader GL_HP_occlusion_test GL_NV_blend_square GL_NV_occlusion_query GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_extensions_string WGL_EXT_swap_control
  6. Well and would it be a problem to use thouse ENV VARS to determine what encoding to use (if set)?
  7. thanks for the reply yesterday i tried to reinstall OpenAL without any outcome i will check the system_info.txt when i get home (later tonight (GMT+1)) i tried to disable sound as well but didnt find a way so thanks for the option i think it might be good to further document default.cfg so that if there are any other options people can use them Thanks a lot for the effort you put into the game.
  8. GameSetup.cpp --InitVfs ----CreateDirectories ------wchar.cpp 204 --------Encode creates the invalid character running with -writableRoot (path to the game doesnt contain diacritics nor blank chars) made it start but it failed when the map loaded i have saved the report windows made but there was no error report from the game. seems to have failed in wrap_oal.dll on division by zero addr 0x0c161d5a what might that be?
  9. Thanks for your response, i will get to it when i get home (today, in about 4-5 hours) then i should investigate this. I will be happy to help, if i get a chance. If i remember correctly some other games (of US origin etc) used "ROOT/USER_HOME_DIR/Applications Data" directory even on non english systems.. maybe to avoid this.. but still it would be great to fix this concept.. (even though i wont play this game on windows as long as i wont have to)
  10. i might have found a reason for some errs on WinXP i possess localized version of WinXP so the home directories etc have in my case Czech names what brings diacritics along the path that the CreateDir gets is "H:/Documents and Settings/Jakub Daniel/Data aplikacĂ­/0ad/config" while it should be "H:/Documents and Settings/Jakub Daniel/Data aplikací/0ad/config" could any one help me force 0ad to store its config files and other user specific data in a different folder.. i put the correct path as a constant into the createdir function but mkdir returned -1 anyway
  11. thanks a lot for your explanation my curiosity is satisfied now
  12. i was not sure about licences, availability of editors for that format.. any restrictions from microsoft.. suitability for opengl project (as dds was probably created for dx).. i dont know, i just hoped there wouldnt be any drawbacks from that.. for example that dds would require not open software to be either used or modified
  13. i checked out the latest revision and downloaded the source code to a directory with path without spaces (blank chars), run update-workspaces.bat and built with vc++2008 without an error running pyrogenesis_dbg.exe throws: Function call failed: return value was -1 (Function failed (no details available)) Location: lib_errors.cpp:105 (LibError_from_errno) Call stack: LibError_from_errno (lib_errors.cpp:97) warn_if_failed = (bool)0x48 lea = 0x00AAEA10 -> err = 136598667 (0x0824548B) description = 0x8B0C428D -> (unavailable - internal error) errno_equivalent = 4294914186 (0xFFFF308A) next = 0xE8C833FF -> err = (unavailable - internal error) description = (unavailable - internal error) errno_equivalent = (unavailable - internal error) next = (unavailable - internal error) ret = 3 (0x00000003) CreateDirectories (file_system.cpp:111) path = 0x0012F454 -> m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) mode = 448 (0x000001C0) path_c = m_path = (error -100500 while analyzing string<﻾td::char_traits<char> >) CreateDirectories (file_system.cpp:111) path = 0x0012F7E4 -> m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) mode = 448 (0x000001C0) path_c = m_path = (error -100500 while analyzing string<﻾td::char_traits<char> >) CreateDirectories (file_system.cpp:111) path = 0x0012FEC8 -> m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) mode = 3401635473 (0xCAC0D691) path_c = m_path = (error -100500 while analyzing string<﻾td::char_traits<char> >) InitVfs (gamesetup.cpp:488) args = 0x0012FEC8 (see above) mods = (error -100500 while analyzing vector<CStr8 >) logs = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) modLoosePath = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) modArchivePath = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) paths = m_root = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_rdata = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_data = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_config = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_cache = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_logs = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) LINE_489_ = m_t0 = -3689348814741910324 (0xCCCCCCCCCCCCCCCC) m_description = 0xCCCCCCCC cacheSize = 3435973836 (0xCCCCCCCC) Init (gamesetup.cpp:801) args = 0x00000001 flags = 28727392 (0x01B65860) setup_vmode = 204 (0xCC) hooks = override_gl_upload_caps = 0x00000000 get_log_dir = 0xCCCCCCCC bundle_logs = 0x01B68530 -> translate = 0xCCCCCCCC translate_free = 0xCCCCCCCC log = 0xCCCCCCCC display_error = 0x0000002A setup_gui = false quality = 13421772 (0x00CCCCCC) missing = 0x3E92BF74 -> (unavailable - internal error) windowed = 204 (0xCC) RunGameOrAtlas (main.cpp:378) argc = 1 (0x00000001) argv = 0x01B65860 -> 0x01B65868 -> "H:\0AD\binaries\system\pyrogenesis_dbg.exe" ran_atlas = false args = m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >) m_Arg0 = { (error -100500 while analyzing string<﻾td::char_traits<char> >) } res = 1.6976e-314 (0x00000000CCCCCCCC) main (main.cpp:410) argc = 1245112 (0x0012FFB8) argv = 0x005078E4 -> 0xC7E04589 -> (unavailable - internal error) __tmainCRTStartup (crtexe.c:410) mainCRTStartup (crtexe.c:393) CallStartupWithinTryBlock (wseh.cpp:352) ret = 1245060 (0x0012FF84) 00000000 ret = 2147323904 (0x7FFD9000) errno = 0 (?) OS error = 0 (no error code was set)
  14. Is it philosophically ok to use dds file format in opensource projects? Just asking
  15. Hi I wonder if the game will be released as one piece as well.. As it has been stated that there will be (at least) two parts -500 to 0 and 0 to 500 Maybe the plans were to release some factions etc as addons etc.. Will there be a complete version for those of us who like to be sure they have all the official content... yes i am obsessed with the game :P you guys have done the most impressive work i have seen, though there are various great projects besides this one.. this one has spirit
  16. I am running Debian Squeeze (GNU/Linux, have tested GNU/kFreeBSD and GNU/Hurd not that this would interest anybody ), recently i installed Ubuntu 9.10 because of easy access to various drivers.. i also have WinXP, i would really appreciate if i didnt have to use it to run this game
  17. tomorrow i will try these suggestions out.. is there any other way to compile 0ad on windows.. without problems.. than vc++ it might have happened that i accidentally forgot to run update-workspaces.bat i thought vc++ express was free but it counts down 30 days trial... and i cant find a way to register and unlock it... but thats maybe just because MS websites are badly organized for me and i feel lost when i am trying to find a thing there. thanks a lot for your effort even though the game runs really slow on my pc in linux without proper drivers i enjoy exploring it i am looking forward to seeing the marvellous water shaders.
  18. i started to install gcc via cygwin already but: ------ Build started: Project: gui, Configuration: Debug Win32 ------ Compiling... precompiled.cpp Compiling... JSInterface_IGUIObject.cpp ..\..\..\source\gui\scripting\JSInterface_IGUIObject.cpp(436) : error C2660: 'JS_GetClass' : function does not take 2 arguments ..\..\..\source\gui\scripting\JSInterface_IGUIObject.cpp(473) : error C2660: 'JS_GetClass' : function does not take 2 arguments CButton.cpp CCheckBox.cpp CDropDown.cpp CGUI.cpp CGUIScrollBarVertical.cpp CGUISprite.cpp CImage.cpp CInput.cpp CList.cpp CProgressBar.cpp CRadioButton.cpp CText.cpp CTooltip.cpp GUIbase.cpp GUIManager.cpp GUIRenderer.cpp GUItext.cpp GUITooltip.cpp GUIutil.cpp Generating Code... Compiling... IGUIButtonBehavior.cpp IGUIObject.cpp IGUIScrollBar.cpp IGUIScrollBarOwner.cpp IGUITextOwner.cpp MiniMap.cpp JSInterface_GUITypes.cpp Generating Code... Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\gui_Debug\BuildLog.htm" gui - 2 error(s), 0 warning(s) ------ Build started: Project: test_gen, Configuration: Debug Win32 ------ Generating ../../../source/ps/XML/tests/test_XMLWriter.cpp Cannot open input file "h:./Documents" Project : error PRJ0019: A tool returned an error code from "Generating ../../../source/ps/XML/tests/test_XMLWriter.cpp" Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\test_gen_Debug\BuildLog.htm" test_gen - 1 error(s), 0 warning(s) ------ Build started: Project: engine, Configuration: Debug Win32 ------ Compiling... precompiled.cpp Compiling... JSInterface_Console.cpp JSInterface_Selection.cpp JSInterface_VFS.cpp Atlas.cpp CmdLineArgs.cpp Config.cpp GameSetup.cpp Paths.cpp Xeromyces.cpp XeroXMB.cpp XMLWriter.cpp CConsole.cpp CLogger.cpp ConfigDB.cpp CStr.cpp DllLoader.cpp Errors.cpp FileIo.cpp Filesystem.cpp Font.cpp Generating Code... Compiling... Game.cpp GameAttributes.cpp GameRecord.cpp Globals.cpp Hotkey.cpp i18n.cpp Interact.cpp KeyName.cpp Loader.cpp Overlay.cpp Parser.cpp Player.cpp Profile.cpp ProfileViewer.cpp Pyrogenesis.cpp StringConvert.cpp Util.cpp World.cpp SimulationScriptInit.cpp AStarEngine.cpp Generating Code... Compiling... Aura.cpp BoundingObjects.cpp Collision.cpp Entity.cpp EntityFormation.cpp EntityHandles.cpp EntityManager.cpp EntityRendering.cpp EntityScriptInterface.cpp EntityStateProcessing.cpp EntitySupport.cpp EntityTemplate.cpp EntityTemplateCollection.cpp EventHandlers.cpp Formation.cpp FormationCollection.cpp FormationManager.cpp LOSManager.cpp PathfindEngine.cpp PathfindSparse.cpp Generating Code... Compiling... ProductionQueue.cpp Projectile.cpp Scheduler.cpp ScriptObject.cpp Simulation.cpp Stance.cpp Technology.cpp TechnologyCollection.cpp TerritoryManager.cpp TRAStarEngine.cpp TriggerManager.cpp TurnManager.cpp CMusicPlayer.cpp CPlayList.cpp JSI_Sound.cpp SoundGroup.cpp SoundGroupMgr.cpp DOMEvent.cpp JSConversions.cpp JSUtil.cpp Generating Code... Compiling... ScriptableComplex.cpp ScriptableObject.cpp ScriptCustomTypes.cpp ScriptGlue.cpp ..\..\..\source\scripting\ScriptGlue.cpp(255) : error C2660: 'JS_GetClass' : function does not take 2 arguments ..\..\..\source\scripting\ScriptGlue.cpp(345) : error C2660: 'JS_GetClass' : function does not take 2 arguments ScriptingHost.cpp ..\..\..\source\scripting\ScriptingHost.cpp(67) : error C3861: 'JS_BeginRequest': identifier not found ..\..\..\source\scripting\ScriptingHost.cpp(94) : error C3861: 'JS_EndRequest': identifier not found SynchedJSObject.cpp JSInterface_Vector3D.cpp Bound.cpp Brush.cpp Matrix3D.cpp Noise.cpp NUSpline.cpp Plane.cpp Quaternion.cpp Vector3D.cpp JSCollection.cpp Generating Code... Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\engine_Debug\BuildLog.htm" engine - 4 error(s), 0 warning(s) ------ Build started: Project: mocks_test, Configuration: Debug Win32 ------ Compiling... mocks_test.cpp Creating library... Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\mocks_test_Debug\BuildLog.htm" mocks_test - 0 error(s), 0 warning(s) ------ Build started: Project: mocks_real, Configuration: Debug Win32 ------ Compiling... mocks_real.cpp Creating library... Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\mocks_real_Debug\BuildLog.htm" mocks_real - 0 error(s), 0 warning(s) ------ Build started: Project: lowlevel, Configuration: Debug Win32 ------ Compiling... precompiled.cpp Compiling... allocators.cpp bucket.cpp dynarray.cpp headerless.cpp mem_util.cpp pool.cpp shared_ptr.cpp string_pool.cpp dbghelp.cpp archive.cpp archive_builder.cpp archive_zip.cpp codec.cpp codec_zlib.cpp stream.cpp file_loader.cpp file_stats.cpp real_directory.cpp trace.cpp block_cache.cpp Generating Code... Compiling... io.cpp io_align.cpp write_buffer.cpp file_cache.cpp vfs.cpp vfs_lookup.cpp vfs_path.cpp vfs_populate.cpp vfs_tree.cpp file.cpp file_system.cpp file_system_util.cpp posix.cpp cursor.cpp ogl_shader.cpp ogl_tex.cpp unifont.cpp ogghack.cpp snd_mgr.cpp h_mgr.cpp Generating Code... Compiling... ia32.cpp topology.cpp x86_x64.cpp waio.cpp wdlfcn.cpp wfilesystem.cpp wmman.cpp wposix.cpp wpthread.cpp wsock.cpp wterminal.cpp wtime.cpp wutsname.cpp counter.cpp hpet.cpp pmt.cpp qpc.cpp tgt.cpp tsc.cpp whrt.cpp Generating Code... Compiling... mahaf.cpp manifest.cpp wclipboard.cpp wcpu.cpp wcursor.cpp wdbg.cpp wdbg_heap.cpp wdbg_sym.cpp wdir_watch.cpp wdll_delay_load.cpp wdll_ver.cpp wgfx.cpp winit.cpp wmi.cpp wnuma.cpp wprintf.cpp wprofiler.cpp wsdl.cpp wseh.cpp wsnd.cpp Generating Code... Compiling... wstartup.cpp wsysdep.cpp wutil.cpp msc.cpp acpi.cpp cpu.cpp gfx.cpp os_cpu.cpp snd.cpp tex.cpp tex_bmp.cpp tex_codec.cpp tex_dds.cpp tex_jpg.cpp tex_png.cpp tex_tga.cpp app_hooks.cpp base32.cpp bits.cpp byte_order.cpp Generating Code... Compiling... debug.cpp debug_stl.cpp fat_time.cpp fnv_hash.cpp frequency_filter.cpp input.cpp lib.cpp lib_errors.cpp lockfree.cpp module_init.cpp ogl.cpp path_util.cpp rand.cpp regex.cpp secure_crt.cpp self_test.cpp svn_revision.cpp timer.cpp wchar.cpp wsecure_crt.cpp Generating Code... Compiling... aligned_allocator.cpp Generating Code... Creating library... secure_crt.obj : warning LNK4221: no public symbols found; archive member will be inaccessible os_cpu.obj : warning LNK4221: no public symbols found; archive member will be inaccessible cpu.obj : warning LNK4221: no public symbols found; archive member will be inaccessible vfs_path.obj : warning LNK4221: no public symbols found; archive member will be inaccessible io_align.obj : warning LNK4221: no public symbols found; archive member will be inaccessible Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\lowlevel_Debug\BuildLog.htm" lowlevel - 0 error(s), 5 warning(s) ------ Build started: Project: network, Configuration: Debug Win32 ------ Compiling... precompiled.cpp Compiling... NetClient.cpp NetLog.cpp NetMessage.cpp NetServer.cpp NetSession.cpp Network.cpp ServerSocket.cpp SocketBase.cpp StreamSocket.cpp fsm.cpp Generating Code... Creating library... Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\network_Debug\BuildLog.htm" network - 0 error(s), 0 warning(s) ------ Build started: Project: atlas, Configuration: Debug Win32 ------ Compiling... precompiled.cpp Compiling... CameraCtrlHandlers.cpp CinemaHandler.cpp CommandHandlers.cpp ElevationHandlers.cpp EnvironmentHandlers.cpp GraphicsSetupHandlers.cpp MapHandlers.cpp MessageHandler.cpp MiscHandlers.cpp ObjectHandlers.cpp TerrainHandlers.cpp TriggerHandler.cpp ActorViewer.cpp Brushes.cpp CommandProc.cpp GameLoop.cpp InputProcessor.cpp MessagePasserImpl.cpp Misc.cpp Register.cpp Generating Code... Compiling... SimState.cpp View.cpp BrushHandlers.cpp Generating Code... Creating library... Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\atlas_Debug\BuildLog.htm" atlas - 0 error(s), 0 warning(s) ------ Build started: Project: i18n, Configuration: Debug Win32 ------ Compiling... precompiled.cpp Compiling... CLocale.cpp Interface.cpp ScriptInterface.cpp StringBuffer.cpp TranslatedString.cpp TSComponent.cpp BufferVariable.cpp Generating Code... Creating library... Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\i18n_Debug\BuildLog.htm" i18n - 0 error(s), 0 warning(s) ------ Build started: Project: graphics, Configuration: Debug Win32 ------ Compiling... precompiled.cpp Compiling... JSInterface_LightEnv.cpp Camera.cpp CinemaTrack.cpp ColladaManager.cpp Color.cpp DefaultEmitter.cpp Frustum.cpp GameView.cpp HFTracer.cpp LightEnv.cpp MapReader.cpp MapWriter.cpp Material.cpp MaterialManager.cpp MeshManager.cpp MiniPatch.cpp Model.cpp ModelDef.cpp ObjectBase.cpp ObjectEntry.cpp Generating Code... Compiling... ObjectManager.cpp ParticleEmitter.cpp ParticleEngine.cpp Patch.cpp SkeletonAnimDef.cpp SkeletonAnimManager.cpp Sprite.cpp Terrain.cpp TerrainProperties.cpp TextureEntry.cpp TextureManager.cpp Unit.cpp UnitAnimation.cpp UnitManager.cpp AlphaMapCalculator.cpp FixedFunctionModelRenderer.cpp HWLightingModelRenderer.cpp InstancingModelRenderer.cpp ModelRenderer.cpp PatchRData.cpp Generating Code... Compiling... PlayerRenderer.cpp Renderer.cpp RenderModifiers.cpp RenderPathVertexShader.cpp Scene.cpp ShadowMap.cpp SkyManager.cpp TerrainOverlay.cpp TerrainRenderer.cpp TransparencyRenderer.cpp VertexArray.cpp VertexBuffer.cpp VertexBufferManager.cpp WaterManager.cpp JSInterface_Camera.cpp Generating Code... Creating library... Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\graphics_Debug\BuildLog.htm" graphics - 0 error(s), 0 warning(s) ------ Build started: Project: test, Configuration: Debug Win32 ------ Compiling... precompiled.cpp Compiling... test_Color.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\graphics\tests\test_Color.cpp': No such file or directory test_MeshManager.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\graphics\tests\test_MeshManager.cpp': No such file or directory test_allocators.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\allocators\tests\test_allocators.cpp': No such file or directory test_headerless.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\allocators\tests\test_headerless.cpp': No such file or directory test_trace.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\file\common\tests\test_trace.cpp': No such file or directory test_tex.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\res\graphics\tests\test_tex.cpp': No such file or directory test_topology.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\sysdep\arch\x86_x64\tests\test_topology.cpp': No such file or directory test_ia32.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\sysdep\os\win\tests\test_ia32.cpp': No such file or directory test_wdbg_sym.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\sysdep\os\win\tests\test_wdbg_sym.cpp': No such file or directory test_printf.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\sysdep\tests\test_printf.cpp': No such file or directory test_sysdep.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\sysdep\tests\test_sysdep.cpp': No such file or directory test_adts.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_adts.cpp': No such file or directory test_base32.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_base32.cpp': No such file or directory test_bits.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_bits.cpp': No such file or directory test_byte_order.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_byte_order.cpp': No such file or directory test_cache_adt.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_cache_adt.cpp': No such file or directory test_fnv_hash.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_fnv_hash.cpp': No such file or directory test_lib.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_lib.cpp': No such file or directory test_lockfree.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_lockfree.cpp': No such file or directory test_path_util.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_path_util.cpp': No such file or directory Generating Code... Compiling... test_rand.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_rand.cpp': No such file or directory test_regex.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_regex.cpp': No such file or directory test_secure_crt.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_secure_crt.cpp': No such file or directory test_wchar.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\lib\tests\test_wchar.cpp': No such file or directory test_Bound.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\maths\tests\test_Bound.cpp': No such file or directory test_Matrix3d.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\maths\tests\test_Matrix3d.cpp': No such file or directory test_CmdLineArgs.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\ps\GameSetup\tests\test_CmdLineArgs.cpp': No such file or directory stub_impl_hack.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\ps\tests\stub_impl_hack.cpp': No such file or directory test_CLogger.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\ps\tests\test_CLogger.cpp': No such file or directory test_CStr.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\ps\tests\test_CStr.cpp': No such file or directory test_Parser.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\ps\tests\test_Parser.cpp': No such file or directory test_test.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\ps\tests\test_test.cpp': No such file or directory test_Xeromyces.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\ps\XML\tests\test_Xeromyces.cpp': No such file or directory test_XeroXMB.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\ps\XML\tests\test_XeroXMB.cpp': No such file or directory test_XMLWriter.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\ps\XML\tests\test_XMLWriter.cpp': No such file or directory test_root.cpp c1xx : fatal error C1083: Cannot open source file: '..\..\..\source\test_root.cpp': No such file or directory test_setup.cpp Generating Code... Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\test_Debug\BuildLog.htm" test - 36 error(s), 0 warning(s) ------ Build started: Project: pyrogenesis, Configuration: Debug Win32 ------ Compiling... main.cpp Linking... LINK : fatal error LNK1104: cannot open file '.\obj\gui_debug\jsinterface_iguiobject.obj' Build log was saved at "file://h:\Documents and Settings\usr\Plocha\0AD\build\workspaces\vc2008\obj\pyrogenesis_Debug\BuildLog.htm" pyrogenesis - 1 error(s), 0 warning(s) ========== Build: 7 succeeded, 5 failed, 1 up-to-date, 0 skipped ========== i must admit i was lazy to go through all this cause i found messy pyrogenesis.exe throws Function call failed: return value was -1 (Function failed (no details available)) Location: lib_errors.cpp:105 (LibError_from_errno) Call stack: LibError_from_errno (lib_errors.cpp:105) warn_if_failed = true CreateDirectories (file_system.cpp:129) path = 0x0012F7C8 -> m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) mode = 448 (0x000001C0) path_c = m_path = (error -100500 while analyzing string >) CreateDirectories (file_system.cpp:124) path = 0x0012F830 -> m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) mode = 448 (0x000001C0) path_c = m_path = (error -100500 while analyzing string >) CreateDirectories (file_system.cpp:122) path = 0x0012F94C -> m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) mode = 448 (0x000001C0) path_c = m_path = (error -100500 while analyzing string >) InitVfs (gamesetup.cpp:495) args = (unavailable) mods = (error -100500 while analyzing vector<CStr8 >) logs = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) modLoosePath = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) modArchivePath = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) paths = m_root = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_rdata = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_data = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_config = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_cache = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) m_logs = m_path = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) LINE_489_ = m_t0 = 5.68456e-307 (0x00598C383FD2F823) m_description = 0x014B0000 -> [8] { 200, 0, 320, 0, 61183, 61183, 4098, 0 } modName = (error -100500 while analyzing basic_string<wchar_t,char_traits<wchar_t> >) Init (gamesetup.cpp:816) args = 0xFFFFFFFF -> m_Args = (error -100500 while analyzing vector<pair<CStr8,CStr8> >) m_Arg0 = { (error -100500 while analyzing string >) } flags = 4202196 (0x00401ED4) hooks = override_gl_upload_caps = 0x003E3D48 -> get_log_dir = 0x003E0640 -> bundle_logs = 0x003E0380 -> translate = 0x003E3D10 -> translate_free = 0x003E3D98 -> log = 0x003E03B0 -> display_error = 0x003E3CE0 -> setup_gui = (bool)0x90 windowed = false buf = [500] 0 0 15760 62 ('>') 10 0 0 0 8 0 13 0 ... LINE_955_ = m_t0 = 2.00802e-317 (0x00000000003E0418) m_description = 0x003E03A0 -> [8] { 928, 62 ('>'), 928, 62 ('>'), 936, 62 ('>'), 936, 62 ('>') } GetFileVersionInfoSizeW (:0) CallStartupWithinTryBlock (wseh.cpp:357) ret = 3633630748 (0xD894CE1C) RegisterWaitForInputIdle (:0) errno = 0 (?) OS error = 0 (no error code was set)
  19. Compiling Release /usr/bin/ld: ../../../binaries/system/libwxJS.a(treeevt.o): relocation R_X86_64_PC32 against undefined symbol `wxKeyEvent::Clone() const@@WXU_2.8' can not be used when making a shared object; recompile with -fPIC/usr/bin/ld: final link failed: Bad value collect2: ld returned 1 exit status make[1]: *** [../../../binaries/system/libAtlasUI.so] Error 1 make: *** [AtlasUI] Error 2[code]
  20. right, that makes sense my drivers are xserver-xorg-video-radeonhd now probably i wont be able to play this game on this machine, its sooo slow.. but still funny a lot compilation on winxp failed in vc++ and i am not familiar with that environment so i didnt know what to do about it ... ati drivers are ok in win
  21. ~/.config/0ad/logs/system_info.txt (generated 2009-12-30 20:05:33 UTC) OS : Linux 2.6.31-14-generic (#48-Ubuntu SMP Fri Oct 16 14:05:01 UTC 2009) CPU : x86_64, AMD Athlon 64 Processor 3000+ (1x1x1), -0.00 MHz Memory : 999 MiB; 286 MiB free Graphics Card : DRI R300 Project Mesa DRI R300 (RV530 71C6) 20090101 TCL OpenGL Drivers : 1.5 Mesa 7.6; OpenGL 1.5 Mesa 7.6 Video Mode : 1024x768:24@0 Sound Card : Unknown Sound Drivers : Unknown Network Name : desktop (127.0.1.1) OpenGL Extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATI_separate_stencil GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod and if i am getting it right this should not happen either xxx:~/0ad/trunk/build/workspaces/gcc$ export CONFIG="Release make" xxx:~/0ad/trunk/build/workspaces/gcc$ make ==== Building mocks_real ==== mkdir: missing operand Try `mkdir --help' for more information. make[1]: [/mocks_real.o] Error 1 (ignored) mocks_real.cpp cc1plus: error: to generate dependencies you must specify either -M or -MM make[1]: *** [/mocks_real.o] Error 1 make: *** [mocks_real] Error 2
  22. snd_mgr.cpp line 552 throws error: impossible conversion of types (to const ALuint* (second arg)) preventing the compilation to go on libxml2 has to be reconfigured with --with-threads option and recompiled then the game can be build and it runs but i get: ERROR: Failed to load water shader. Falling back to non-fancy water. and WARNING: missing a simulation turn due to low FPS both of these depend on my video card and drivers i guess or might there be a different problem causing the shaders not to work properly. (non-fancy water is black, is that how it is supposed to look like when the shaders cant load?) thanks
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