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digiPixel

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Everything posted by digiPixel

  1. I would certainly appreciate it if you could incorporate your changes onto SVN. Hopefully the newer version of Spider Monkey will do the trick
  2. After installing the newer libxml2 and libxml2-dev packages, as well as a rebuild Atlas is now built successfully . However after running Atlas via ./pyrogenesis_dbg -editor the debug reporter appeared. Attached is the error log for Atlas. atlas.xml
  3. I have a vague recollection that the PCH build failed due to 2 missing files (precompiled.h and precompiled.cpp).
  4. Because the version of GCC that is used (4.4) in Ubuntu 9.10 is supposed to support PCH however I encountered some errors when building with PCH, hence why it was disabled. That is correct since I encountered exactly the same problems. Currently Pulse Audio is enabled (I did have it disabled previously) on my PC. It will be interesting to see if disabling Pulse Audio will solve or minimise the sound issues.
  5. Fair point. I will say, though, that OpenAL on Linux has caused disproportionate amounts of trouble - we've noticed several bugs there. OpenAL on Window seems to be much more solid. Unfortunately I don't know much about diagnosing this. Is it possible to switch to another backend? (See ~/.openalrc) Not so sure that OpenAL is really the culprit, at least on Ubuntu. You may be surprised to find that Pulse Audio is the actual culprit on Ubuntu, although I do not know what other Linux distributions are using the exact same sound system. Back when I was using Ubuntu 8.04 (yes it used Pulse Audio) there were no issues with audio performance, especially with OpenAL based programs like UT 04. However when I made the move to Ubuntu 9.10 there was a huge regression in sound performance. For the first time I heard sound crackling and popping non stop in certain programs that I ran (eg UT 04). The situation was so bad that I was looking for an effective solution that would at least minimise the problems to the point where it couldn't be noticed. Upon looking on the web an article was found on disabling Pulse Audio in Ubuntu 9.04 (same trick applies to 9.10). After going through all of the steps in the article there were noticeable improvements with audio performance. Sound crackling and popping suddenly disappeared, which was first noticed with the OpenAL based programs (eg UT 04). Do note that following the article on disabling Pulse Audio may not bring about any significant improvements in audio performance, however it is worth a try to see if it improves audio performance in 0AD. Also be aware that this will cause all programs that depend on Pulse Audio to not function properly. This includes the audio control and sound configuration panel (System -> Preferences -> Sound).
  6. Ok the entire build was successful apart from building Atlas, which is another issue to sort out later. After running 0AD the sound and music cuts out randomly. In the start of a new game the exact same thing happened. However after 3 minutes into the game the random cut outs stopped, and there was smooth sound and music for the rest of the game until I exited 0AD. Attached is a log that may provide further details into the audio problem. It appears as though the problem may be caused by connections being refused to the audio service. ZeroAD_Log.txt
  7. With update-workspaces.sh I did not pass through the --without-pch switch. Instead I commented out the contents of package_setup_pch function in /trunk/build/premake/premake.lua. After your post I realised that my method for building without pch is cumbersome however it works. Thank you for uploading the fix . The build problem is now fixed (the current ones). Now that further progress has been made I'll let you know if there are any further problems with building the sources.
  8. Here is the main error message: ../../../source/sound/CPlayList.h:35: error: ‘CStrW’ was not declared in this scope After looking through the sources I found CStr.cpp and CStr.h in /source/ps however there does not appear to be a CStrW.h and CStrW.cpp file anywhere. Should the CStrW.h and CStrW.cpp files exist in the sources?
  9. When I try to build 0ad through make some error messages appear for CPlayList.cpp (in /trunk/source/sound). It appears as though SVN revision 7223 cannot be built for Ubuntu 9.10. Is there a previous SVN revision that is known to compile successfully for Linux? More information on the error messages can be found in the attached build log. ZeroAD_Build_Log__23_12_09_.txt
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