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pytheas22

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Everything posted by pytheas22

  1. Thanks for the replies. The binary is the same as on Windows. I think what happened is that pyrogenesis was failing to build because of the libboost issue described at http://www.wildfiregames.com/forum/index.php?showtopic=12566, but for some reason when I compiled with 'make -j3' I wasn't getting any feedback about that error (or maybe I just missed it). I compiled again with a straight 'make', got the error message, resolved it by following the tip in that thread, and now have pyrogenesis_dbg in .../binaries/system. Many thanks again for the help.
  2. I downloaded the source code for 0 AD this morning via svn. I followed the Linux instructions at http://trac.wildfiregames.com/wiki/BuildIn...ctions#LinuxOSX for building it, and everything proceeded without error on my Ubuntu 9.04 64-bit system. However, I don't have a file at ...trunk/binaries/pyrogenesis_dbg, so I don't know how to start the game. I downloaded the code a second time and repeating the process, but I ended up with the same situation. I do have a ../trunk/binaries/pyrogenesis.exe, so I'm wondering if for some reason I built the Windows version of the game rather than the Linux one. Can anyone suggest what might be wrong? Thanks in advance for any help.
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