NeoFax
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Posts posted by NeoFax
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Here are some errors I get that cause the game to crash:
ERROR: Failed to find matching prop point called "antler" in model "art/meshes/skeletal/deer_mesh.dae" for actor "fauna/deer.xml"
GAME STARTED, ALL INIT COMPLETE
Repath
OpenAL error: Invalid Operation; called from vsrc_update alSourceQueueBuffers (line -1)
snd_mgr.cpp(116): Assertion failed: "0"
udbg_bfd_init: loading symbols from /home/terry/0ad/trunk/binaries/system/pyrogenesis_dbg.
Assertion failed: "0"
Location: snd_mgr.cpp:116 (al_ReportError)
Call stack:
(0x084b60ed) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*)
(0x0847f4de) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*)
(0x0847f95a) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*)
(0x0847fa3a) debug.cpp:577 debug_OnAssertionFailure(char const*, unsigned char*, char const*, int, char const*)
(0x084a721d) snd_mgr.cpp:116 al_ReportError
(0x084a7256) snd_mgr.cpp:132 al_check
(0x084a8acd) snd_mgr.cpp:1557 vsrc_update
(0x084a8b3f) snd_mgr.cpp:1590 vsrc_grant
(0x084a8c7f) snd_mgr.cpp:1663 snd_play(long long, float)
(0x08347a26) SoundGroup.cpp:115 CSoundGroup::UploadPropertiesAndPlay(long long, CVector3D const&)
(0x08347ca8) SoundGroup.cpp:149 CSoundGroup::PlayNext(CVector3D const&)
(0x082e79ce) SoundGroupMgr.cpp:158 CSoundGroupMgr::PlayNext(unsigned int, CVector3D const&)
(0x0830a891) EntityStateProcessing.cpp:516 CEntity::ProcessContactActionNoPathing(CEntityOrder*, int)
(0x082b3ebf) Entity.cpp:577 CEntity::UpdateOrders(int)
(0x082b45f5) Entity.cpp:462 CEntity::Update(int)
(0x082e0214) EntityManager.cpp:448 CEntityManager::UpdateAll(int)
errno = 0 (?)
OS error = ?
©ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit?
c
OpenAL error: Invalid Operation; called from vsrc_update alSourceQueueBuffers (line -1)
snd_mgr.cpp(116): Assertion failed: "0"
Assertion failed: "0"
Location: snd_mgr.cpp:116 (al_ReportError)
Call stack:
(0x084b60ed) ldbg.cpp:101 debug_DumpStack(wchar_t*, unsigned int, void*, char const*)
(0x0847f4de) debug.cpp:341 debug_BuildErrorMessage(wchar_t const*, char const*, int, char const*, void*, char const*, ErrorMessageMem*)
(0x0847f95a) debug.cpp:499 debug_DisplayError(wchar_t const*, unsigned int, void*, char const*, char const*, int, char const*, unsigned char*)
(0x0847fa3a) debug.cpp:577 debug_OnAssertionFailure(char const*, unsigned char*, char const*, int, char const*)
(0x084a721d) snd_mgr.cpp:116 al_ReportError
(0x084a7256) snd_mgr.cpp:132 al_check
(0x084a8acd) snd_mgr.cpp:1557 vsrc_update
(0x084a8b3f) snd_mgr.cpp:1590 vsrc_grant
(0x084a8c7f) snd_mgr.cpp:1663 snd_play(long long, float)
(0x08347a26) SoundGroup.cpp:115 CSoundGroup::UploadPropertiesAndPlay(long long, CVector3D const&)
(0x08347b55) SoundGroup.cpp:129 CSoundGroup::PlayNext(CVector3D const&)
(0x082e79ce) SoundGroupMgr.cpp:158 CSoundGroupMgr::PlayNext(unsigned int, CVector3D const&)
(0x0830a891) EntityStateProcessing.cpp:516 CEntity::ProcessContactActionNoPathing(CEntityOrder*, int)
(0x082b3ebf) Entity.cpp:577 CEntity::UpdateOrders(int)
(0x082b45f5) Entity.cpp:462 CEntity::Update(int)
(0x082e0214) EntityManager.cpp:448 CEntityManager::UpdateAll(int)
errno = 0 (?)
OS error = ?
©ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit?
©ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit?
e
Aborted
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Thanks for the help, that worked perfect! However, I get some errors during play.
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Sorry about earlier, I have boost 1.34, 1.35 and 1.37 installed. Here is the output of locate:
/usr/lib/libboost_system-mt.so.1.37.0
Could it be a problem that 1.34 is what is pulled in using sudo apt-get libboost-dev, but locate only shows 1.37?
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I have Boost 1.38 installed in /usr/lib.
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Here is the error I am getting:
==== Building AtlasUI ====
test_root.cpp
DLLInterface.cpp
Linking test
/usr/bin/ld: cannot find -lboost_system-mt
collect2: ld returned 1 exit status
make[1]: *** [../../../binaries/system/pyrogenesis_dbg] Error 1
make: *** [pyrogenesis] Error 2
make: *** Waiting for unfinished jobs....
SectionLayout.cpp
/usr/bin/ld: cannot find -lboost_system-mt
collect2: ld returned 1 exit status
make[1]: *** [../../../binaries/system/test_dbg] Error 1
make: *** [test] Error 2
ScenarioEditor.cpp
ScriptedTool.cpp
ObjectSettings.cpp
Linking AtlasUI
/usr/bin/ld: cannot find -lboost_system-mt
collect2: ld returned 1 exit status
make[1]: *** [../../../binaries/system/libAtlasUI_dbg.so] Error 1
make: *** [AtlasUI] Error 2
I am trying to build on Ubuntu Jaunty 9.04 following the build instructions.
Play errors
in Game Development & Technical Discussion
Posted
Where could I find out if my system has AL_None=0? Second, where do I type in the debug line?