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Sluzky

WFG Retired
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Everything posted by Sluzky

  1. Anyone wanna create a ticket for this improvement? If you do, please be as specific as possible, so people will understand the requirements.
  2. as the only GUI programmer on the team, at them moment. I'd like to say that the second design, looks great, for beginners, and the drop down box is a good idea also, although, I think it's already a drop down box. Aside from that, I really can make things change in the GUI department now, and intend to do so... so any new ideas, or improvements that will make the GUI engine more user friendly, please forward to me, either here on in a new thread. I'll read them, and take them in mind, when I'll go into the engine's code. That goes for community members and staff alike.
  3. I get that too, but janwas didn't... can you tell us which sound card are you using? it seems to be hardware related... aside from that, I'm using the -quickstart fix for now
  4. It's good to know that everybody's waiting for it
  5. I've had some good experience with Eclipse for C++, on other projects. It might be a bit hard to setup a working environment, especially in large project like 0ad, but it's worth it. From all the IDEs I've tried on Linux, Eclipse was the best.
  6. Thanks all, I'm really glad to be a part of the project... Hope I can contribute
  7. Yeah, sounds good, I'll be there
  8. really sorry, I wasn't following this weekend. can we do it this weekend?
  9. Ok, sounds good, I might start by looking over the tickets... Sunday, mid-day, which timezone? yeah, I'm on GMT+2 Anyway, just to inform you I'm working a full-time job so I'll be available, almost every day, after 19:00 in GMT+2
  10. Hello all, I'm a hobbyist game developer, I'm currently looking for a project to work on. I came across this project a few times before, this time I decided to help out. I'm a Computer Science graduate, with lots of experience in C++ development, in large projects. I have experience in GUI development and in OpenGL. Hope I can help out, although I didn't quite get how I do that yet... If there's a process for selecting tickets to work on, I'll be glad to know about it. I already got the code, compiled it and ran it, and the game looks awesome. So, here's to the continuation of development of the game and hopefully a fruitful cooperation.
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