Jump to content

arn34

Community Members
  • Posts

    69
  • Joined

  • Last visited

Everything posted by arn34

  1. Well, I think that Macports OpenAL will have the same problem as this issue is related to a custom type (ALCvoid) defined by OpenAL. Not sure they are going to go back to "classic" void. I am at work so I can't say it for sure, but I'll have a look at macport's OpenAL this evening and give you the definitive answer.
  2. Well, I tryed compiling with gcc4.2 and same error occurs : snd_mgr.cpp SoundGroup.cpp In file included from ../../../source/lib/external_libraries/openal.h:27, from ../../../source/lib/res/sound/snd_mgr.cpp:46: /System/Library/Frameworks/OpenAL.framework/Headers/alc.h:182: error: '<anonymous>' has incomplete type /System/Library/Frameworks/OpenAL.framework/Headers/alc.h:182: error: invalid use of 'ALCvoid' Linking AtlasObject acpi.cpp make[1]: *** [obj/lowlevel_Debug/snd_mgr.o] Error 1 make[1]: *** Waiting for unfinished jobs.... ==== Building AtlasScript ==== ScriptInterface.cpp make: *** [lowlevel] Error 2 make: *** Waiting for unfinished jobs.... What should be modified in openal.h to get it work ?
  3. Could you tell me more ? I thought I already have the latest OpenAL version cause it came with macport when I installed the dependencies. Looking at it closer, I have OpenAL : - in Apple's /Developper/Library/... folder, - in 0ad's library folder, - in macport's /opt/local/... folder Question is : which one is taken in account for compilation ? Should I delete one ?
  4. Here is the latest svn revision compiled with gcc 4.0.1 (default Apple gcc for Tiger, I did not found gcc 4.1 for less than Leopard unfortunately) : I get the following error : XMLFix.cpp ../../../source/collada/XMLFix.cpp: In function 'void FixBrokenXML(const char*, const char**, size_t*)': ../../../source/collada/XMLFix.cpp:178: error: invalid conversion from 'int*' to 'intptr_t*' ../../../source/collada/XMLFix.cpp:178: error: initializing argument 3 of 'void xmlDocDumpFormatMemory(xmlDoc*, xmlChar**, intptr_t*, int)' make[1]: *** [obj/Collada_Debug/XMLFix.o] Error 1 make: *** [Collada] Error 2 make: *** Waiting for unfinished jobs.... and many, many, many warnings like : JSUtil.cpp ../../../source/tools/atlas/wxJS/ext/jsmembuf.cpp:73: warning: unused parameter 'obj' ../../../source/tools/atlas/wxJS/ext/jsmembuf.cpp:101: warning: unused parameter 'obj' ../../../source/tools/atlas/wxJS/ext/jsmembuf.cpp:166: warning: unused parameter 'obj' ../../../source/tools/atlas/wxJS/ext/jsmembuf.cpp:166: warning: unused parameter 'constructing' ../../../source/tools/atlas/wxJS/ext/jsmembuf.cpp:226: warning: unused parameter 'rval' or menuitem.cpp ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:287: warning: unused parameter 'rval' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:342: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:342: warning: unused parameter 'rval' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:376: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:376: warning: unused parameter 'rval' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:413: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:413: warning: unused parameter 'rval' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:452: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:473: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:473: warning: unused parameter 'argv' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:473: warning: unused parameter 'rval' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:492: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:492: warning: unused parameter 'argv' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:492: warning: unused parameter 'rval' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:516: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:545: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:573: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:606: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:606: warning: unused parameter 'rval' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:644: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:644: warning: unused parameter 'rval' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:676: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:704: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:737: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:782: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:782: warning: unused parameter 'rval' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:816: warning: unused parameter 'argc' ../../../source/tools/atlas/wxJS/gui/control/menu.cpp:816: warning: unused parameter 'rval' Note that fcollada seemed to compile OK, except many warnings like above. Any idea ?
  5. wow, I'm lost between the two topics (I answered you in the other one). Anyway, so now I stay in this topic ... So I'll try this evening compiling with gcc 4.0.1 provided by Apple (from XCode 2.5). Don't know if there is a newer one available from Apple and that is not for Leopard. Which version of gcc do you have olsner ? I should maybe rather try with your's, don't you think ?
  6. apple's gcc is 4.0.1 : it gave me tons of warnings and errors. After changing to gcc 4.3 (from macports), the compilation is nicer, but I get this error. Do you have an idea where it comes from ? And what I could do to make it work ? I'll try to update svn and see if latest version goes better ... (althought the one I have is just three days old )
  7. Thanks for your quick answer. The detail of my error messages are in this post : http://www.wildfiregames.com/forum/index.php?showtopic=12509 I get stuck on obj/lowlevel_Debug/snd_mgr.o TIA for your help.
  8. Hi all ! I've posted a topic about make errors on my mac today ... and then saw your post, sorry So I guess it could help me compiling on my MBP, but I want to ask you before two questions : 1) I have Tiger unfortunately, do the changes made need Leopard as you seem to have or do they run on Tiger ? 2) not beeing a developper, I don't know how apply the patch you wrote. Could you tell me more about it ? I guess I have to save the text as a script file and execute it in a console. Am I right ? TIA Arnaud
  9. Hi ! After compiling the game on Windows, I have to get it to work on my Mac now to play with my son ! So I am under Mac OS X 10.4, latest revision. I installed all the dependencies through Mac Ports and needed to install also libxml2 which is not mentionned in the mac doc (required-libraries-mac.txt) ... althought it is in the general build section in the wiki. The only difference with the dependencies required is devIl that I installed in 1.7.8, don't know if this hurts. I also installed gcc 4.3 because OS X 10.4 is shipped with 4.01 and I got many errors on compilation (switching to 4.3 solved many of the previous errors). I can build fcollada without errors and go to game build, but now I get this error : ==== Building AtlasObject ==== AtlasObjectImpl.cpp DOMEvent.cpp snd_mgr.cpp In file included from ../../../source/lib/external_libraries/openal.h:27, from ../../../source/lib/res/sound/snd_mgr.cpp:46: /System/Library/Frameworks/OpenAL.framework/Headers/alc.h:182: error: '<anonymous>' has incomplete type /System/Library/Frameworks/OpenAL.framework/Headers/alc.h:182: error: invalid use of 'ALCvoid' AtlasObjectText.cpp make[1]: *** [obj/lowlevel_Debug/snd_mgr.o] Error 1 make: *** [lowlevel] Error 2 make: *** Waiting for unfinished jobs.... I'll post the complete output at the end of this topic (there are many warnings before this, but no errors). I found this similar topic on the forum (http://www.wildfiregames.com/forum/index.php?showtopic=12448&pid=199848&st=0entry199848), but as I am not a really good developper and there was so many other errors solved in this topic, I did not understand what was made and what would solve my problem. Could someone give me a hint on this problem solution ? TIA Arnaud -- The complete output, since ./updateworkspace.sh : ordinateur-de-arnaud:~/Desktop/0ad/build/workspaces arnaud$ ./update-workspaces.sh ==== Building Premake ==== sharpdev.c vs2005.c io.c sharpdev_cs.c script.c platform_posix.c arg.c vs6_cpp.c util.c vs6.c gnu_helpers.c os.c vs2005_cs.c gnu.c gnu_cpp.c gnu_cs.c platform_windows.c project.c vs2002_cs.c clean.c premake.c vs.c path.c vs2002.c lauxlib.c ldebug.c ltablib.c liolib.c lstrlib.c ldo.c ltests.c ldump.c lundump.c ldblib.c lmem.c lmathlib.c lstate.c ltm.c lvm.c ltable.c llex.c lgc.c loadlib.c lfunc.c lparser.c lopcodes.c lbaselib.c lzio.c lobject.c lstring.c lapi.c lcode.c Linking Premake Generating GNU makefiles: ...pyrogenesis ...network ...engine ...graphics ...i18n ...atlas ...gui ...lowlevel ...AtlasObject ...AtlasScript ...wxJS ...AtlasUI ...ActorEditor ...ColourTester ...Collada ...test_gen ...test ordinateur-de-arnaud:~/Desktop/0ad/build/workspaces arnaud$ cd gcc/ ordinateur-de-arnaud:~/Desktop/0ad/build/workspaces/gcc arnaud$ make -j3 ==== Building network ==== ==== Building graphics ==== ==== Building engine ==== precompiled.cpp precompiled.cpp precompiled.cpp fsm.cpp Camera.cpp NetClient.cpp CConsole.cpp CinemaTrack.cpp ../../../source/network/NetClient.cpp: In static member function 'static bool CNetClient::OnError(void*, CFsmEvent*)': ../../../source/network/NetClient.cpp:253: warning: comparison between signed and unsigned integer expressions ../../../source/network/NetClient.cpp: In static member function 'static bool CNetClient::OnAuthenticate(void*, CFsmEvent*)': ../../../source/network/NetClient.cpp:367: warning: comparison between signed and unsigned integer expressions ColladaManager.cpp Color.cpp DefaultEmitter.cpp Frustum.cpp NetLog.cpp CLogger.cpp ../../../source/ps/CLogger.cpp:171: warning: unused parameter 'category' ../../../source/ps/CLogger.cpp:188: warning: unused parameter 'category' GameView.cpp ConfigDB.cpp NetMessage.cpp CStr.cpp HFTracer.cpp DllLoader.cpp LightEnv.cpp MapReader.cpp Errors.cpp NetServer.cpp FileIo.cpp ../../../source/network/NetServer.cpp: In static member function 'static bool CNetServer::OnError(void*, CFsmEvent*)': ../../../source/network/NetServer.cpp:395: warning: comparison between signed and unsigned integer expressions Filesystem.cpp Font.cpp Game.cpp NetSession.cpp MapWriter.cpp GameAttributes.cpp Network.cpp ServerSocket.cpp Material.cpp SocketBase.cpp GameRecord.cpp MaterialManager.cpp Globals.cpp Hotkey.cpp MeshManager.cpp StreamSocket.cpp MiniPatch.cpp i18n.cpp Linking network Model.cpp Interact.cpp KeyName.cpp Loader.cpp ModelDef.cpp Overlay.cpp ObjectBase.cpp Parser.cpp ../../../source/ps/Parser.cpp: In member function 'bool CParserLine::ParseString(const CParser&, const std::string&)': ../../../source/ps/Parser.cpp:557: warning: comparison between signed and unsigned integer expressions ../../../source/ps/Parser.cpp:605: warning: comparison between signed and unsigned integer expressions ../../../source/ps/Parser.cpp:657: warning: comparison between signed and unsigned integer expressions ../../../source/ps/Parser.cpp:793: warning: comparison between signed and unsigned integer expressions ==== Building i18n ==== precompiled.cpp Player.cpp ObjectEntry.cpp ObjectManager.cpp Profile.cpp ParticleEmitter.cpp ProfileViewer.cpp ParticleEngine.cpp BufferVariable.cpp Pyrogenesis.cpp Patch.cpp CLocale.cpp SkeletonAnimDef.cpp StringConvert.cpp SkeletonAnimManager.cpp Util.cpp ../../../source/ps/Util.cpp: In function 'void WriteSystemInfo()': ../../../source/ps/Util.cpp:96: warning: format '%d' expects type 'int', but argument 5 has type 'size_t' ../../../source/ps/Util.cpp:96: warning: format '%d' expects type 'int', but argument 6 has type 'size_t' ../../../source/ps/Util.cpp:96: warning: format '%d' expects type 'int', but argument 7 has type 'size_t' ../../../source/ps/Util.cpp:109: warning: format '%u' expects type 'unsigned int', but argument 3 has type 'size_t' ../../../source/ps/Util.cpp:109: warning: format '%u' expects type 'unsigned int', but argument 4 has type 'size_t' Sprite.cpp World.cpp Interface.cpp Terrain.cpp ScriptInterface.cpp ../../../source/graphics/Terrain.cpp: In member function 'void CTerrain::Resize(ssize_t)': ../../../source/graphics/Terrain.cpp:368: warning: comparison between signed and unsigned integer expressions JSCollection.cpp TerrainProperties.cpp JSInterface_Console.cpp StringBuffer.cpp JSInterface_Selection.cpp TranslatedString.cpp TSComponent.cpp TextureEntry.cpp JSInterface_VFS.cpp Linking i18n TextureManager.cpp Atlas.cpp ==== Building atlas ==== precompiled.cpp CmdLineArgs.cpp Unit.cpp Config.cpp GameSetup.cpp UnitAnimation.cpp UnitManager.cpp JSInterface_Camera.cpp Xeromyces.cpp ActorViewer.cpp JSInterface_LightEnv.cpp AlphaMapCalculator.cpp XeroXMB.cpp FixedFunctionModelRenderer.cpp Brushes.cpp XMLWriter.cpp CommandProc.cpp HWLightingModelRenderer.cpp AStarEngine.cpp GameLoop.cpp InstancingModelRenderer.cpp InputProcessor.cpp ModelRenderer.cpp MessagePasserImpl.cpp Aura.cpp ../../../source/tools/atlas/GameInterface/MessagePasserImpl.cpp: In constructor 'MessagePasserImpl::MessagePasserImpl()': ../../../source/tools/atlas/GameInterface/MessagePasserImpl.cpp:37: warning: format '%d' expects type 'int', but argument 3 has type 'size_t' PatchRData.cpp Misc.cpp Register.cpp SimState.cpp BoundingObjects.cpp PlayerRenderer.cpp Collision.cpp Renderer.cpp ../../../source/renderer/Renderer.cpp: In member function 'virtual CStr8 CRendererStatsTable::GetCellText(size_t, size_t)': ../../../source/renderer/Renderer.cpp:152: warning: format '%d' expects type 'int', but argument 4 has type 'long unsigned int' ../../../source/renderer/Renderer.cpp:158: warning: format '%d' expects type 'int', but argument 4 has type 'long unsigned int' ../../../source/renderer/Renderer.cpp:164: warning: format '%d' expects type 'int', but argument 4 has type 'long unsigned int' ../../../source/renderer/Renderer.cpp:170: warning: format '%d' expects type 'int', but argument 4 has type 'long unsigned int' ../../../source/renderer/Renderer.cpp:176: warning: format '%d' expects type 'int', but argument 4 has type 'long unsigned int' View.cpp Entity.cpp BrushHandlers.cpp RenderModifiers.cpp CameraCtrlHandlers.cpp RenderPathVertexShader.cpp CinemaHandler.cpp Scene.cpp ShadowMap.cpp CommandHandlers.cpp EntityFormation.cpp SkyManager.cpp ElevationHandlers.cpp TerrainOverlay.cpp EnvironmentHandlers.cpp EntityHandles.cpp TerrainRenderer.cpp GraphicsSetupHandlers.cpp EntityManager.cpp TransparencyRenderer.cpp ../../../source/simulation/EntityManager.cpp: In member function 'HEntity CEntityManager::Create(CEntityTemplate*, CVector3D, float, const std::set<CStr8, std::less<CStr8>, std::allocator<CStr8> >&, const CStrW*)': ../../../source/simulation/EntityManager.cpp:225: warning: comparison between signed and unsigned integer expressions MapHandlers.cpp VertexArray.cpp EntityRendering.cpp MessageHandler.cpp VertexBuffer.cpp MiscHandlers.cpp VertexBufferManager.cpp ObjectHandlers.cpp WaterManager.cpp EntityScriptInterface.cpp ../../../source/renderer/WaterManager.cpp: In member function 'int WaterManager::LoadWaterTextures()': ../../../source/renderer/WaterManager.cpp:114: warning: format '%02d' expects type 'int', but argument 5 has type 'long unsigned int' ../../../source/renderer/WaterManager.cpp:131: warning: format '%02d' expects type 'int', but argument 5 has type 'long unsigned int' Linking graphics TerrainHandlers.cpp EntityStateProcessing.cpp TriggerHandler.cpp ==== Building gui ==== precompiled.cpp EntitySupport.cpp EntityTemplate.cpp Linking atlas CButton.cpp ==== Building lowlevel ==== precompiled.cpp EntityTemplateCollection.cpp CCheckBox.cpp EventHandlers.cpp CDropDown.cpp Formation.cpp CGUI.cpp FormationCollection.cpp app_hooks.cpp FormationManager.cpp base32.cpp bits.cpp byte_order.cpp debug.cpp LOSManager.cpp debug_stl.cpp fat_time.cpp PathfindEngine.cpp CGUIList.cpp fnv_hash.cpp frequency_filter.cpp CGUIScrollBarVertical.cpp input.cpp lib.cpp PathfindSparse.cpp CGUISprite.cpp lib_errors.cpp lockfree.cpp CImage.cpp module_init.cpp ogl.cpp ProductionQueue.cpp CInput.cpp path_util.cpp rand.cpp regex.cpp Projectile.cpp secure_crt.cpp self_test.cpp CList.cpp svn_revision.cpp timer.cpp wsecure_crt.cpp Scheduler.cpp CProgressBar.cpp aligned_allocator.cpp allocators.cpp bucket.cpp CRadioButton.cpp dynarray.cpp headerless.cpp ScriptObject.cpp CText.cpp mem_util.cpp pool.cpp Simulation.cpp shared_ptr.cpp CTooltip.cpp string_pool.cpp dbghelp.cpp file.cpp GUIbase.cpp file_system.cpp file_system_posix.cpp Stance.cpp GUIRenderer.cpp file_system_util.cpp Technology.cpp GUItext.cpp path.cpp archive.cpp archive_builder.cpp archive_zip.cpp GUITooltip.cpp codec.cpp GUIutil.cpp codec_zlib.cpp TechnologyCollection.cpp stream.cpp file_loader.cpp file_stats.cpp TerritoryManager.cpp real_directory.cpp IGUIButtonBehavior.cpp trace.cpp IGUIObject.cpp block_cache.cpp io.cpp TRAStarEngine.cpp TriggerManager.cpp io_align.cpp write_buffer.cpp IGUIScrollBar.cpp file_cache.cpp IGUIScrollBarOwner.cpp vfs.cpp IGUITextOwner.cpp vfs_lookup.cpp TurnManager.cpp vfs_path.cpp MiniMap.cpp vfs_populate.cpp SimulationScriptInit.cpp vfs_tree.cpp posix.cpp h_mgr.cpp JSInterface_GUITypes.cpp CMusicPlayer.cpp JSInterface_IGUIObject.cpp CPlayList.cpp cursor.cpp ogl_shader.cpp JSI_Sound.cpp ../../../source/lib/res/graphics/ogl_shader.cpp: In function 'const char* shader_type_to_string(GLenum, char*, size_t)': ../../../source/lib/res/graphics/ogl_shader.cpp:60: warning: format '%u' expects type 'unsigned int', but argument 4 has type 'GLenum' ogl_tex.cpp ../../../source/lib/res/graphics/ogl_tex.cpp: In function 'LibError OglTex_to_string(const OglTex*, char*)': ../../../source/lib/res/graphics/ogl_tex.cpp:482: warning: format '%d' expects type 'int', but argument 4 has type 'long unsigned int' SoundGroup.cpp Linking gui unifont.cpp SoundGroupMgr.cpp ogghack.cpp ==== Building AtlasObject ==== AtlasObjectImpl.cpp DOMEvent.cpp snd_mgr.cpp In file included from ../../../source/lib/external_libraries/openal.h:27, from ../../../source/lib/res/sound/snd_mgr.cpp:46: /System/Library/Frameworks/OpenAL.framework/Headers/alc.h:182: error: '<anonymous>' has incomplete type /System/Library/Frameworks/OpenAL.framework/Headers/alc.h:182: error: invalid use of 'ALCvoid' AtlasObjectText.cpp make[1]: *** [obj/lowlevel_Debug/snd_mgr.o] Error 1 make: *** [lowlevel] Error 2 make: *** Waiting for unfinished jobs.... JSConversions.cpp AtlasObjectXML.cpp JSUtil.cpp Linking AtlasObject ScriptableComplex.cpp ScriptableObject.cpp ScriptCustomTypes.cpp ScriptGlue.cpp ScriptingHost.cpp SynchedJSObject.cpp ../../../source/scripting/ScriptGlue.cpp: In function 'void InitJsTimers()': ../../../source/scripting/ScriptGlue.cpp:648: warning: format '%d' expects type 'int', but argument 3 has type 'size_t' Bound.cpp Brush.cpp Matrix3D.cpp Noise.cpp NUSpline.cpp Plane.cpp Quaternion.cpp Vector3D.cpp JSInterface_Vector3D.cpp Linking engine
  10. I added the log to the bug report and here it is again : generated 2009-07-21 20:10:04 UTC) OS : WinXP SP 3 (5.1.2600) CPU : IA-32, Intel Core2 Duo E4500 @ 2.20GHz (1x2x1), 2.19 GHz Memory : 2047 MiB; 1375 MiB free Graphics Card : ATI Radeon HD 2400 XT OpenGL Drivers : 2.0.6945 Release; atioglx2.dll (6.14.10.6945) Video Mode : 1280x1024:32@60 Sound Card : Realtek High Definition Audio Sound Drivers : RtkHDAud.sys (5.10.0.5408 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0) Network Name : poste21 (192.168.0.21) OpenGL Extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control Motherboard is from DELL (Vostro 200 computer) and is Intel G33 based (with GMA 3100 GPU but I have an additionnal ATI Radeon HD 2400 XT graphic card).
  11. OK, thanks I filled a bug report : http://trac.wildfiregames.com/ticket/280
  12. Well, it seems that the game is not working in fact. I managed to rotate around the screen with my mouse (left+right button together) and select units (LMB) but not more. Selecting an unit and right-clicking on a tree shows wood to collect but the unit doesn't go to the tree. Going to the edge of the screen doesn't move the screen. And so on. Don't know what I'm missing or if the error message if for something in that problem ...
  13. OK, I'll keep an eye on the thread to know if there's much answer to that error message. Thanks.
  14. Hi ! Build of the project worked fine : 11 projects succeeded, 0 error, 0 warning. But when launching game, I get a "Program Error" window with the following message : Assertion failed: "resolution <= 2e-3" Location: whrt.cpp:114 (InitCounter) Call stack: InitCounter (whrt.cpp:100) errno = 0 (?) OS error = 0 (no error code was set) Debug trace is (in French sorry, but it is quite understandable): 'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\pyrogenesis_dbg.exe', Les symboles ont été chargés. 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ntdll.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\kernel32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\opengl32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\msvcrt.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\advapi32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\rpcrt4.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\secur32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\gdi32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\user32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\glu32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ddraw.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\dciman32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\libxml2.dll', Le fichier binaire n'a pas été généré avec les informations de débogage. 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\wsock32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ws2_32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ws2help.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\iconv.dll', Le fichier binaire n'a pas été généré avec les informations de débogage. 'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\zlib1.dll', Le fichier binaire n'a pas été généré avec les informations de débogage. 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.3053_x-ww_b80fa8ca\msvcr80.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\OpenAL32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\version.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\winmm.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\ole32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\shell32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\shlwapi.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\oleaut32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcp90d.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.VC90.DebugCRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_f863c71f\msvcr90d.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\imm32.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.5512_x-ww_35d4ce83\comctl32.dll' Exception de première chance à 0x004bd7b6 dans pyrogenesis_dbg.exe : 0xC0000005: Violation d'accès lors de la lecture de l'emplacement 0x01d68000. whrt.cpp(114): Assertion failed: "resolution <= 2e-3" 'pyrogenesis_dbg.exe' : Chargé 'C:\0ad\binaries\system\dbghelp.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\uxtheme.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\msctf.dll' 'pyrogenesis_dbg.exe' : Chargé 'C:\WINDOWS\system32\msctfime.ime' Le programme '[2256] pyrogenesis_dbg.exe: Natif' s'est arrêté avec le code 1 (0x1). Anyway, if I click on "Supress", the game seems to launch and run without problem. Any idea about this error message ? TIA Arnaud
  15. It worked fine at home ... So I guess this is a firewall problem. Don't know if the firewall can filter .exe extensions ? The only difference that I can find with my usual stuff in svn is that I work on projects under Linux or OS X, so no .exe usually. Anyway, all is OK now and I'll start compiling the game. Thanks for your help. Arnaud
  16. I am on a private network under a firewall I can't manage, so I guess there's a problem with that. Strange cause I use svn daily and I didn't encountered such problem before ... I'll try from home.
  17. Yes, I tryed just now again and I can't do more. I can't download the file while browsing the source from http also (server problem), but don't know if this is related.
  18. Hi ! I use Tortoise SVN and knows how to checkout a project. What I get with public svn access is an error just after that file : Added C:\0ad\build\docs\builddoc.bat Error GET of '/public/!svn/ver/3839/ps/trunk/build/docs/cppdoc_cmd.exe': Could not Error read status line: Une connexion existante a dû être fermée par l'hôte distant. Error (http://svn.wildfiregames.com) Finished! 4,47 MBytes transferred in 0 minutes and 37 seconds. The operation failed. Don't understand what is the problem ? Too much load on the server ? Problem with public access ? TIA Arnaud
×
×
  • Create New...