I was wondering if there is any documentation on the specifcs of the games economy thus far, gather rates civ bonuses and anything interesting like that. Also, assuming the economic rules are still up for debate i have a couple suggestions. I found it interesting vills are simply incapable of gathering outside of the mill and town centre aura. I have two thoughts on this; First I suggest that they be allowed to gather outside of the aura, however they have to bring the resource to within the aura in order for it to be counted. And while carrying said resource their movement speed should be reduced by a %. Second, outside the buildings aura a vills gathering efficiency should be reduced and proper indicators of such ineffectiveness produced. Both ideas still encourage proper placement of mills and towncenters without forcing absolute micro management of the buildings. For example "Oops, my mill aura just missed that stone node, do i build another or let my vills work slightly less effectively?". Here the player isnt forced to build another mill, but presented a choice on whether is it worth it to build another mill or not. Still on the subject of resources, I was disappointed to see vills yet again smacking away at trees and rock formations until they are depleted. It is a time tested method to be sure, but there has to be a more interesting approach. I would suggest allowing areas of fallen forest to grow back over time. In later stages of development provide technologies or quarry buildings to further exploit exhausted mining nodes. Another idea on the subject would be to allow resources to not be limited by amount contained by the node, but by the amount of villagers that can work them. This would place emphasis on capturing new land and defending current areas to increase ones economy. Harvesting efficiency could also drop off when more vills are assigned to a single node. I think the key to structuring a good economy is providing a variety of interesting choices that arnt overly complicated, but encourage strategic thinking. Which is the motivation behind these suggestions