Jump to content

RiderOfEternity

Community Members
  • Posts

    98
  • Joined

  • Last visited

Posts posted by RiderOfEternity

  1. Hey everyone.

    I am trying to compile 0ad myself since one of the pre-compiled ones did not work.

    I got all the files using tortoise SVN and then installed Visual Basic 2008 Express Edition SP1.

    When opening pyrogenises.sin, I am greeted with "'filepath/name' cannot be opened because its project type (.vcproj) is not supported by this version of the application. T open it, please use a version that supports this type of project."

    The files in question are: (all .vcproj and in build/workspaces/vc2008/)

    pyrogenesis

    network

    engine

    graphics

    i18n

    atlas

    gui

    lowlevel

    mock_real

    mocks_test

    Collada

    test_gen

    test

    After pressing OK for all of them, Visual Basic shows a right pane listing drop downs with the names above, all as Unavailable.

    I am using Windows 7 RC 7100 64-bit.

  2. Utter brilliance. Incredible! The screenshot has just sold me. The trees look fantastic: you can see every individual leaf they're so detailed.

    Culture thoroughly shines in the people and the builings. The lighting is perfect. And in fact overall the game looks handsomly detailed and sharp as if 2D, yet has the appeal and feel of 3D. Well done guys, well done.

  3. Well I just found an 0AD trailer in my hardrive that was apparently made in 2002 :P But it looks extremely proffessional; it has some decent CG models, and the whole proper deep american voice talking.

    Did you guys pay an actual CG team to make the trailer? :)

×
×
  • Create New...