RiderOfEternity
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Posts posted by RiderOfEternity
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Hey everyone.
I am trying to compile 0ad myself since one of the pre-compiled ones did not work.
I got all the files using tortoise SVN and then installed Visual Basic 2008 Express Edition SP1.
When opening pyrogenises.sin, I am greeted with "'filepath/name' cannot be opened because its project type (.vcproj) is not supported by this version of the application. T open it, please use a version that supports this type of project."
The files in question are: (all .vcproj and in build/workspaces/vc2008/)
pyrogenesis
network
engine
graphics
i18n
atlas
gui
lowlevel
mock_real
mocks_test
Collada
test_gen
test
After pressing OK for all of them, Visual Basic shows a right pane listing drop downs with the names above, all as Unavailable.
I am using Windows 7 RC 7100 64-bit.
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What a beautiful shot!
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Looks superb! I also can't really tell the difference between the texture images, except they're maybe more contrasted now. Although somehow they still look better, maybe it's because of an updated lighting engine.
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Utter brilliance. Incredible! The screenshot has just sold me. The trees look fantastic: you can see every individual leaf they're so detailed.
Culture thoroughly shines in the people and the builings. The lighting is perfect. And in fact overall the game looks handsomly detailed and sharp as if 2D, yet has the appeal and feel of 3D. Well done guys, well done.
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Incredible.
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That dude is bad!
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Simply Fantastic
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Nice rocks
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Wow, all in-house? I want names please
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Well I just found an 0AD trailer in my hardrive that was apparently made in 2002 But it looks extremely proffessional; it has some decent CG models, and the whole proper deep american voice talking.
Did you guys pay an actual CG team to make the trailer?
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I have an idea How about no drop-off points, however players can build drop-off points next to the resource that will increase the gather rate.
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Ah trusty FX card I loved it *now has G7*.
I like the high res shot btw
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The water is absolutely beautiful
Now for fish and boats, and water lillies
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I think it would be more worthwhile to add screen effects (for use in scenarios?) rather than HDR, such as distance fog and blur, colour inverstions/distortions. However it would be good if you added in Bloom, as I like how there are some lighter spots and also how the actual light source glows onto the edges of scenery http://th7.org/wp-content/images/hl2lc/00.jpg
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Very good and inspiring poen
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*stunned*
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Fantastic texture work! And loving the model too!
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Haha why is housekeeping logged too?
"revision: 3738
author: jan
date: 2006-04-09
housekeeping:"
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Cool video, though I think everyone would have expected one of them to die by the end of it
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lol I just realised this was a an April fool's joke. I would've realised earlier if I actually understood what you were talking about
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Hmm the shadows in the previous screenshots look better to me.
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All looks a bit too confusing for us mere mortals
"cannot be opened because its project type .vcproj is not supported"
in Game Development & Technical Discussion
Posted
Oh... I'm an idiot