draugaer
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Posts
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Posts posted by draugaer
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I think a historically accurate WWI game would be extreamly boring and frustrating. Maybe as a grand strategy game it might not be too bad, but I don't think it would work very well for an RTS at the scale of 0AD or AoK.
The game play would be: select a whole mess of units, rush the enemy posistion, watch them get mowed down by artillery and machine guns, get tank technology, who ever has the most resources wins.
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I think that the majority of elven agriculture would have been based off hunting and gathering, with some farming as a supplement. From reading the texts I get the image that bread was definately not produced in great quanties. Rember that even a very small of lembas bread could last along time. In the case of normal bread and mead, it is possible that the elves would have traded for these things. In the 3rd age it seems to me that the elves didn't control enough land or population to warrent large argicultural developments.
In the 1st age though I feel that the elves rellied much more upon agriculture. Especially the people of Gondolin. They had enough wide open space for farms, and they couldn't have rellied on hunting as they were confined by mountains on all sides.
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Lol this is pretty funny, I'm guessing it takes its inspiration from the random facts about Chuck Norris?
my favorites:
Túrin Turambar is the real reason Tom Bombadil has borders.
Ever wondered what was on the islands outside Valinor that prevented the Elven sailors from getting through? Yeah, a hungry Túri
Túrin has Mithril underwear.
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Really nice work, I especially like the little details put into the scabbard, and the engraving on the bracers (although I agree with Beren that the armor should have some reference to stars). This is almost excatly as I picture the Noldor (although I usually give them tabbards ). But I think that what you have drawn is perfect for a "lord".
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I've also heard that glass can behave as a liquid (but only after long periods of time can the effects be seen). For example, archeologists have found glass jars that seem to be "melted" at ancient roman sites.
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Yes, Adam stepped down from project leader quite awhile ago, he really isn't working on the project anymore.
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Adam really isn't the project leader anymore, I believe he "unoffically" gave up that position awhile ago. I think progress on the game will pick up once 0ad is finished because I think that TLA will basically be a mod for 0ad.
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Tolkien represented most women in his books (especially those of the 1st age). In the same way that was done in romantic medieval literature. I don't feel the need to represent women as part of the main fighting force for mainly two reasons:
Firstly I don't think there is evidence in the literature that would suggest that women were part of the regular armies (they took up arms only in extream conditions).
Secondly I don't see how this would affect gameplay, would the player even notice that some units have a higher-pitched scream in the middle of a massive battle?
The historical evidence that Beren presents is interesting and no doubt accurate, but this is a game based on a fantasy (and highly romanticized) world.
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Why would accuracy suffer as result of the game being turn based? In my opinion a turn based structure would work better for recreating the epic scope of the game than a real time format would. This is especially true for the 1st age (rember that battles lasted for weeks and took place over all of belriand).
Also, just because the game is turn based it dosn't mean that you can't create buildings (look at Civilization for example). Even if you couldn't create buildings, this isn't a bad thing. One of my favorite parts of AoW1 is that development is minimal, instead you concentrate on warfare. I think that a concentration on battles would be a better way to represent arda as this is the most highly described part. As readers we don't get very much information about the kinds of buildings that the races construct, and all of this can only be guessed at.
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Beren, I am also a AoW fanatic, though I play the original version (which is why i never got to play your mod).
I agree with your idea about the game revolving around racial interaction rather than heroes. AoW revolved around heroes because they were so powerful and could level and gain items (like in an RPG). In TLA the player will pick a leader but the leader will serve only to provide cirtain bonuses rather than being part of the fighting.
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Concept art
in News
Hehe I know Beren I was just joking around, your input and questioning of discions is both interesting to the community as well as a help to the develpment team.
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Concept art
in News
Its nice to see that Nolofinwë is still producing concept art, I'm sure many will agree when I say that his works are among the best Tolkien artwork.
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Concept art
in News
At last Baren aproves of something!
Seriously though, that is a very good portait of Maedhros, I think you captured his character fairly well, he has the look of one who left his kin for dead and hung out (literally) on Thadordrim !
Its also nice to see that this project is still being developed even in the absence of my brother. I would offer my help but I'm afraid that I am too busy with school.
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The major reason I see against a "built in" political instablity system would be how to implement it. True there are many cases in Tolkiens works were there was political instablity or civil war these were caused by a unique series of events.
We still have to wait to see how the final game design will be before a really good choice can be made. For example if TLA ends up using a territory based map, then I could see political instablity being implimented like Medieval: Total War or Age of Wonders. (if you capture a province that was formerly owned by a faction you have poor relations with, that province will have a chance of revolting).
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I believe that the forces of Darkness (Morgoth and Sauron) will be able to enslave and dominate minor civilizations rather than building good relations with them, also the Forces of Morgoth and Sauron will include the most powerful units in the game.
I think that playing as the one of the Good factions will require a careful balance of development, warfare, and diplomacy, while playing as the evil factions will be much more straight foward (enslave who you can, kill the rest).
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The only problem I see with this idea is: what motivation would there be for the populace to rebel? Orcs could not rebel against Morgoth because he had supream power over them, and why would Elves or Men rebel against their governments, they have enough to worry about with defending their lands from evil, let alone rioting against thier own leaders. I don't think political instability is prevelant enough in Tolkien's mythology to warrent a full built-in game feature, and I think it is better left to scripting in the map editor.
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Why must every civ have a guard unit, I think that civilian villagers and specialized guard units work for some of the more "established" civs, but I think that a combination villager/fighter would make the most sense for some of the more "barbaric" civs. Plus I think that this difference would help to make the playing style different between the various civs. It would be boring if every civ had the same basic units.
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This is a pretty good idea, it would work well for dome of the less developed factions, like the hobbits or Haradrim. I think a "shield Maiden" unit was planned for the Rohirrim, which would serve the purposes that you outlined above.
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I'm not sure if this has been proposed (I'm too lazy to read all posts)
The old forest: Gives the player a Tom Bombadil which can move over any terrain and kills any unit in one strike
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Thats a vey interesting psot about Ragnarok, it seems to bear alot of similaritoes with the descriptions of the Dagor Dagorath. Even the ending result is similar; after Ragnarok, an perfect world is supposed to come from the ruins of the old one. I think this is very similar to the 2nd music of the aniur.
Also somthing else I have wondered about: After Morgoth is killed for the 2nd time where does his spirit go, or is he completely destroyed?
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I think that one of the greatest mysteries in Tolkien's mythology is that of the Dagor Dagorath; the last battle of the world in which Melkor comes back from the doors of night, destroys the sun and moon, and is ultimatly slain by Turin Turambar.
I think that this battles creates more questions about Tolkien's mythology than it does answers, for example; supposedly the battle will take place when the world is old and if we consider Arda and our world the same, then it makes one wonder about what kind of weapons the battle would be fought with. Would men and elves be fighting with guns and tanks?!
I just wanted to know what everyone else here thought about this last battle.
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I think the team has already agreed upon having a player choose a hero to start with (the hero will provide special advantages), also I believe one will be able to construct/write tombs or songs about the leader in order to keep the hero's advantages or strengthen them.
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When considering adding features such as the one that Beren IV suggested you also have to consider how it would effect the game play. Would having wives and other people do anything positive for the game play? or would it become another level of micro management?
Also about the game being "romantic" instead of realistic, I think that the team wants to keep the same feel that is in the books, and you also have to remeber that alot of the civs arn't normal men like in our world; so just because something is "historically" true in our world it dosn't mean that the same rules apply in arda.
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I havn't really been able to work on the project lately (due to college). I would say that the mod is about 90% done, the only parts of the mod that have yet to be finished are some units, some interface graphics and the history files. However I have no idea when the mod will be done due to the fact that I don't have time to work on it, and my team members havn't been active for some weeks now.
Walk on walls
in General Discussion
Posted
I like this idea, its kind of been done already though (turn based format) it was called "Imperialism" and made by SSI. Its setting was basically early-mid 19th century to the end of WWI.
Basically includes all the major factions present in WWI as well.
Very complex and difficult but still very fun.