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vanz

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Everything posted by vanz

  1. Anyway, how do you think about adding this mode? While AI is just booming and turtling? Surround their CC with walls (like Iberian), put many soldiers on it, many mainland units guarding, no scary rams, no attack launched. Sounds lame and not challenging, but at some degree, enjoyable .
  2. Mostly, yes. But I'm doing better now. I boom to p2, upgrading pierce attack and cav speed, using 10 archer cav to hit and run on enemy border, while a healer metres behind. In this chase, I think it's good that the AI is defensive, because they way easier to get frustrated when chasing my cav. They just walk in and off, while my cav got their heads.
  3. What is the difference of aggressive and defensive AI? I mean, I always set it to defensive, and expecting them to build a solid, impenetrable defense that would require a large number of troops and multiple attempts to defeat (I thought it would be fun). But instead, they would launch a massive attack and destroy me first, even if I am doing nothing.
  4. As the title said, which upgrade do you prefer to make first?
  5. How to quickly call all soldiers for a battle when under attack, and then reassign them when the defense is successful? As far as I see, bot can do this easily when I always lose because my soldiers are always parted.
  6. I meant for defensive building like Forts and Towers. My only purpose is to increase their fire. When the building almost destroyed, the units inside it will come out. So, I think melee soldiers can buy more time than squishy rangers. I know turtling is a lame strategy. However, I'm still opened for more tips and tricks.
  7. Thanks for the reply. Since all garissoned soldiers add same fire power, now I think it's better to place melee units inside a building since they are greater in HP.
  8. Hello, newb here . Han is my favorite faction recently. I'm usually start the game with turtling and slow development, but AI always break my defense within 20 minutes. Especially when they started to using rams. What units can destroy rams quickly? Also, I still wondering about garrison and fire power. Does ranged units like archers and crosbowmen have advantage over melee units when they are inside a building, ships, and siege tower? Or all units just share same fire power based on their counts?
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