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happygamer

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Everything posted by happygamer

  1. Thanks, JDakara. Splitting siege into a separate control group and using shift-right click for pathing sounds like a solid workaround. I’ll try that in my next game.
  2. Thanks for the tip, Deicide4u! I didn’t realize the “Call to Arms” could be hotkeyed either, assigning it now. That sword icon showing up is a good visual cue. One thing I’ve noticed: sometimes after issuing the command, some units still lag a bit before dropping off resources. Do you all wait a second or two before the attack-move, or just go right away? Also, thanks @Atrik for the ‘Y’ key reminder, super useful for a quick transition back to economy. These little workflow improvements really add up mid-game.
  3. “Thanks for clarifying this, Atrik, that explains why I couldn’t find any campaign either. I’m also running 0 A.D. on Linux and thought I was missing a step. Good to know it’s not included by default. I’ll have a look at the mods you mentioned for some single-player content. Appreciate the info!”
  4. Yep, garrisoned archers do add arrows to a building’s defense—same as infantry. There's no special bonus for using archers though, so any unit will boost the fire rate. Best to use low-risk or injured units for that.
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