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happygamer

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Everything posted by happygamer

  1. Thanks for the update, Itms. Just installed 27.1 and noticed smoother performance on my older rig. Appreciate the Windows 7 fix too, still using it on one of my test machines. Keep up the great work!
  2. "Good idea, Obelix. Adding this to the FAQ would definitely help new players, especially on island maps. Let me know if you need help drafting it."
  3. Thanks, JDakara. Splitting siege into a separate control group and using shift-right click for pathing sounds like a solid workaround. I’ll try that in my next game.
  4. Thanks for the tip, Deicide4u! I didn’t realize the “Call to Arms” could be hotkeyed either, assigning it now. That sword icon showing up is a good visual cue. One thing I’ve noticed: sometimes after issuing the command, some units still lag a bit before dropping off resources. Do you all wait a second or two before the attack-move, or just go right away? Also, thanks @Atrik for the ‘Y’ key reminder, super useful for a quick transition back to economy. These little workflow improvements really add up mid-game.
  5. “Thanks for clarifying this, Atrik, that explains why I couldn’t find any campaign either. I’m also running 0 A.D. on Linux and thought I was missing a step. Good to know it’s not included by default. I’ll have a look at the mods you mentioned for some single-player content. Appreciate the info!”
  6. Yep, garrisoned archers do add arrows to a building’s defense—same as infantry. There's no special bonus for using archers though, so any unit will boost the fire rate. Best to use low-risk or injured units for that.
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