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BurningSushi460

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  1. Well that is because there are not much to discuss that hasn't already been discussed as of right now. New content, another demo video, or (gasp) a demo of some sort, will probably light up the forums for some period of time.
  2. So in terms of the campaign, what would one have in mind for it? My thoughts would be to make it a little bit like AoM. The campaign can be made as one big one that would weave through most of the factions in the game, allowing people to get a taste of everything. You could attempt to find a piece in history where all factions are related somehow and you would go from one faction's POV to the next after a certain number of missions.
  3. I'm not sure if you did yet but you could add some better horse dynamics for this RTS. Instead of the methods employed where a guy on a horse just leans over and stabs the guy whilst not moving at all, you could code in some form of a cavalry charge ability that only works with a certain number of cavalry selected. You would click in a general area and the horses will run toward that point, sending trample damage to all those in the way. The effect is devestating if put against the right units at the right time but if it hits a wall of spears then you're going to be a couple horses less after the engagement.
  4. I hope that they add a semi-historical kind of campaign but not the schmaltzy Black Family defends a holy fountain from some cult kind of story that AOE3 prompted.
  5. If the season dynamics are too daunting, it could be possible though to incorporate some parts into the game for realism. It seems pretty easy to me in conventional wisdom, this would be multipliers for seasons. Berries and hunts can be gathered at a faster pace during spring due to a plentiful amount of it. As spring and summer go by, the multipliers decrease while some others increase like lumber-harvesting and mining in the winter. You could have people choose a starting season in a game that would determine the early and late repercussions. Spring would encourage rushing and winter to turtling or careful movement due to unpravalent food supplies.
  6. I don't know, if a mean old Celt gets near me would I attempt to poke him to death with a butter knife or loose a fully-drawn arrow in his face at point-blank?
  7. Sorry, Age of Empires and other RTS have decieved me on the wall that is never walked on thing for quite a while. The only time I've seen walls in good use were in the Total War series.
  8. Don't hurt me I'm a newbie here, but I think a nice thing to see in any RTS that still uses bows and arrows is to have archers on the walls. You could simply have wall models with a set number of unit slots on top. Archers would garrison the walls and take positions on the slots and start firing upon any opposition within range. Units on the wall would get a defense bonus not to mention be free from melee cavalry and infantry attacking them directly. Enemy archers and catapaults would probably be some good ways to knock them out in a more direct sense. Ladders could be added into the game. Being trained very cheaply at wherever other siege weaponry is built and when trained, an empty ladder would sit out with no one to take it, requiring some three-four men to be attached to it and carry it over to the wall. They can easily be detached from the ladder and continue to the fight while it sits there. Just an idea though and it might add a new strategy to tackling walls rather than having soldiers poke at them with a pila until they collapse.
  9. Probably the Iberians, the other factions got this whole history of experience, war, fame, but I hear nothing from the Iberians during this time so I'm going to play the Underdog.
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