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C19H28O2

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Posts posted by C19H28O2

  1.  

    11 minutes ago, Stan` said:

    You might check if there are “zombie” 0 A.D. processes still running by opening the task manager and lookinf for pyrogenesis.exe

    You might try to run the game with -conf=rendererbackend:vulkan

    Did you play on a big map with many units when the crash occured?

     

    Ok there was a pyrogenesis.exe running when the game were closed. And now I can acces to the game thanks.
    I was at 150 pop with 8 players. 

    What can I do to stop it happening again?

  2. Hello,
    Here what I got first :

     

    Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"
    Location: wdbg_sym.cpp:80 (InitDbghelp)

    Call stack:

    While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages.
    errno = 12 (Not enough memory)
    OS error = 8 (Not enough memory resources are available to process this command.)



    And then when I tried to restart: 

    Assertion failed: "!m_BackbufferAcquired"
    Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize)

    Call stack:

    Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005)
        this = (unavailable)
        width = 1024 (0x00000400)
        height = 768 (0x00000300)

    CVideoMode::UpdateRenderer (videomode.cpp:826)
        w = 1024 (0x00000400)
        h = 768 (0x00000300)
        vp = 
            m_X = 0 (0x00000000)
            m_Y = 0 (0x00000000)
            m_Width = 1024 (0x00000400)
            m_Height = 768 (0x00000300)

        g_Game = (unavailable - internal error)

        g_Console = (unavailable - internal error)

        g_GUI = (unavailable - internal error)


    CVideoMode::SetFullscreen (videomode.cpp:788)
        this = (unavailable)
        fullscreen = false
        w = (unavailable - internal error)

        h = (unavailable - internal error)

        bpp = (unavailable - internal error)

        w = (unavailable)
        h = (unavailable)
        bpp = (unavailable - internal error)


    psDisplayError (gamesetup.cpp:126)
        __formal = 0x00D074A0 -> "Assertion failed: "!m_BackbufferAcquired"
    Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize)

    Call stack:

    Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005)
        this = (unavailable)
        width = 1024 (0x00000400)
        height = 768 (0x00000300)

    CVideoMode::UpdateRenderer (videomode.cpp:826)
        w = 1024 (0x00000400)
        h = 768 (0x00000300)
        vp = 
            m_X = 0 (0x00000000)
            m_Y = 0 (0x00000000)
            m_Width = 1024 (0x00000400)
           ..."
        __formal = 0 (0x00000000)
        reentering = true 

    debug_DisplayError (debug.cpp:448)
        description = 0x006FDC90 -> "Much to our regret we must report the program has encountered an error.

    Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files.
    You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths

    Details: unhandled exception (Access violation reading 0x00000410)
    "
        description = 0x006FDC90 (see above)
        flags = 0 (0x00000000)
        context = 0x006FE56C
        context = 0x006FE56C (see above)
        lastFuncToSkip = 0x00C9DCF0 -> "_wseh_ExceptionFilter"
        lastFuncToSkip = 0x00C9DCF0 (see above)
        pathname = 0x006FE140 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 }
        line = 0 (0x00000000)
        func = 0x006FCC90 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 }
        suppress = 0x00000000
        suppress = 0x00000000
        text = (unavailable)
        filename = 0x00C9E44C -> "unknown"

    wseh_ExceptionFilter (wseh.cpp:290)
        ep = (unavailable)
        ep = (unavailable)
        description = (unavailable - internal error)

        func = [1000] 
            0
            0
            0
            0
            0
            0
            0
            0
            0
            0
            0
            0 ...
        file = [100] 
            0
            0
            0
            0
            0
            0
            0
            0
            0
            0
            0
            0 ...
        descriptionBuf = "ding 0x00000410"
        line = 2037672310 (0x79746976)
        message = "e must report the program has encountered an error.

    Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files.
    You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths

    Details: unhandled exception (Access violation reading 0x00000410)
    "
        er = (unavailable - internal error)

        context = "write_back
      maxSizìw6.w"
        nestingLevel = (unsupported atomic<int>)

    CallStartupWithinTryBlock (wseh.cpp:364)
        ret = 2006476676 (0x77986784)

    seh_longjmp_unwind4 (:0)

    RtlInitializeExceptionChain (:0)

    RtlGetAppContainerNamedObjectPath (:0)


    errno = 13 (Insufficient access rights to open file)
    OS error = 0 (no error code was set)

    So now I can't even acces to the game menu. Thx

  3. 9 minutes ago, Emacz said:

     

    Ok so probably an issue with lobby, maybe just for windows or for all players....

    Maybe they fixing some of the issues already going on with a27?

    It's strange that you're the first to report it, bc It's like that for minimum 2 hours ago for me. I was playing a TG (sorry team), it crashed with a windows error window.

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