Hello,
Here what I got first :
Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"
Location: wdbg_sym.cpp:80 (InitDbghelp)
Call stack:
While generating an error report, we encountered a second problem. Please be sure to report both this and the subsequent error messages.
errno = 12 (Not enough memory)
OS error = 8 (Not enough memory resources are available to process this command.)
And then when I tried to restart:
Assertion failed: "!m_BackbufferAcquired"
Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize)
Call stack:
Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005)
this = (unavailable)
width = 1024 (0x00000400)
height = 768 (0x00000300)
CVideoMode::UpdateRenderer (videomode.cpp:826)
w = 1024 (0x00000400)
h = 768 (0x00000300)
vp =
m_X = 0 (0x00000000)
m_Y = 0 (0x00000000)
m_Width = 1024 (0x00000400)
m_Height = 768 (0x00000300)
g_Game = (unavailable - internal error)
g_Console = (unavailable - internal error)
g_GUI = (unavailable - internal error)
CVideoMode::SetFullscreen (videomode.cpp:788)
this = (unavailable)
fullscreen = false
w = (unavailable - internal error)
h = (unavailable - internal error)
bpp = (unavailable - internal error)
w = (unavailable)
h = (unavailable)
bpp = (unavailable - internal error)
psDisplayError (gamesetup.cpp:126)
__formal = 0x00D074A0 -> "Assertion failed: "!m_BackbufferAcquired"
Location: device.cpp:1005 (Renderer::Backend::GL::CDevice::OnWindowResize)
Call stack:
Renderer::Backend::GL::CDevice::OnWindowResize (device.cpp:1005)
this = (unavailable)
width = 1024 (0x00000400)
height = 768 (0x00000300)
CVideoMode::UpdateRenderer (videomode.cpp:826)
w = 1024 (0x00000400)
h = 768 (0x00000300)
vp =
m_X = 0 (0x00000000)
m_Y = 0 (0x00000000)
m_Width = 1024 (0x00000400)
..."
__formal = 0 (0x00000000)
reentering = true
debug_DisplayError (debug.cpp:448)
description = 0x006FDC90 -> "Much to our regret we must report the program has encountered an error.
Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files.
You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
Details: unhandled exception (Access violation reading 0x00000410)
"
description = 0x006FDC90 (see above)
flags = 0 (0x00000000)
context = 0x006FE56C
context = 0x006FE56C (see above)
lastFuncToSkip = 0x00C9DCF0 -> "_wseh_ExceptionFilter"
lastFuncToSkip = 0x00C9DCF0 (see above)
pathname = 0x006FE140 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 }
line = 0 (0x00000000)
func = 0x006FCC90 -> [8] { 0, 0, 0, 0, 0, 0, 0, 0 }
suppress = 0x00000000
suppress = 0x00000000
text = (unavailable)
filename = 0x00C9E44C -> "unknown"
wseh_ExceptionFilter (wseh.cpp:290)
ep = (unavailable)
ep = (unavailable)
description = (unavailable - internal error)
func = [1000]
0
0
0
0
0
0
0
0
0
0
0
0 ...
file = [100]
0
0
0
0
0
0
0
0
0
0
0
0 ...
descriptionBuf = "ding 0x00000410"
line = 2037672310 (0x79746976)
message = "e must report the program has encountered an error.
Please let us know at https://gitea.wildfiregames.com/0ad/0ad/issues/ and attach the crashlog.txt and crashlog.dmp files.
You may find paths to these files at https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
Details: unhandled exception (Access violation reading 0x00000410)
"
er = (unavailable - internal error)
context = "write_back
maxSizìw6.w"
nestingLevel = (unsupported atomic<int>)
CallStartupWithinTryBlock (wseh.cpp:364)
ret = 2006476676 (0x77986784)
seh_longjmp_unwind4 (:0)
RtlInitializeExceptionChain (:0)
RtlGetAppContainerNamedObjectPath (:0)
errno = 13 (Insufficient access rights to open file)
OS error = 0 (no error code was set)
So now I can't even acces to the game menu. Thx