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strat0spheric

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  1. now i have a flatpak-installation yes. but i compiled from source first directly after release and had it all running. I removed all after experiencing the low fps and lag and tried flatpak ... works - but no noticeable difference in performance between the 2.
  2. i just watched the replay of a 4v4 with really low fps as mentioned in previous post. For me gui sim update during late game was mostly around 15 with certain periods above 100 msec/frame with sim update between 150 and 300 msec/frame. But overall mostly gui_su is iaround 10% of sim update.
  3. i guess you don't mean me in this context Because i am definetly against the automation - but what i meant to say is that fairness in terms of equal conditions for everyone is the most important aspect for me. I prefer definetly to juggle all balls.
  4. @Atrik I want to add to my posts that i really don't want to discredit your work and effort for the ProGUI in general. As far as i have read about it you introduce some interesting and useful features that might also be considerable for an implementation in the vanilla version, e.g. showing idle barracks or buildings (I mean vanilla already shows idle units). A lot of respect for that. All the improvements of a GUI that are not really automating tasks, are not of my concern. I also don't want to throw the autotrainer and startup-script in the same basket with the cheats, that reveal the map or reveal enemy stats and chat. This is also another level, imo. But still automation makes a difference and does change the required attention and concentration and multitasking. This is what many players judge as unfair. If automating the unit production would be part of vanilla, and hence used by all players there would be even conditions as well. I could also live with that - because it would also reestablish fair competition. I expect of a multiplayer game, that skill decides. You can compare your performance with others, learn from replays, improve your eco-management and hopefully improve your gameplay and lvl. So that rating at the end means a thing. What could i learn from replays of a player using automation or how could i compare my skill level with yours if i wanna stick with the vanilla? Surely, atm this is my problem and i can avoid it if i don't play with people who use the autotrainer (still this is not visible to me before a game)... but basically i would prefer if there would exist a common understanding and gaming culture. I know i am only talking about a feeling here, which might be considered naive. But, just given the fact that there is a rating system (even if it is definetly not perfect), leads me to the assumption that the developers intended to provide it to make a fair comparison of skill levels possible. If we had dedicated servers, the providers could define their own rules of gameplay for their server and ban certain tools. But we don't have that, nor do we obviously have means of simple detection for cheats in general. So imo it would be favourable that for now it is visible for everyone what WFG considers as unfair and/or cheating, which includes answering the question if they tolerate autotrainers and startupscripts or not. I just miss the orientation here and it is obvious that others have the same issue, because the point 8. of the TOS is obviously too vague to give a clear guidance. It could be added, that "when not explicitly mutually agreed on..." But i guess, after this endless discussion, which turns out to change nothing that i have to call my games tg(vanilla), as @TheCJ recommended and trust that people switch the autotrainer and the startup script off when we play together.
  5. Yesterday i had 3 4v4 games. All of them ended up at around min 13 or 14, when the battle started with 1! fps for me and the rest of the players. Thats basically not playable. I would have been happy about 10 fps. Since a27 this is always the case. I had at least around 6 to 8 fps in a26 in comparable situations. PC: Razer blade stealth laptop on i7. Here is my commands.txt of one of the games yesterdaycommands.txt Edit: i have to figure out the profiler thing ...tbc
  6. @Meister thank you for this honest explanation of your experience !
  7. yeah, true. This is also making a difference. But maybe not that much of an impact as the autotrainer.
  8. ...to be more precise: you should call it "autotrainer welcome" because this part of ProGUI is what is relevant. Not the GUI improvements
  9. np, @Atrik for sure you are not hiding it because everyone who read the forum knows it I didn't mean that. But i mean it is absolutely not clear who in the community else uses it. To exaggerate a bit: At the end i might be the only one who doesn't use it and doesn'T even know
  10. I agree on the 1st suggestion as a direct measure but on the 2nd i have my doubts this will be ever done... As i mentioned. This requires the self-awareness that there is an issue. That is true, but i still don't know who uses it and i don't want to ask everybody. As this question would have to be raised every now and then as there are always new players starting to use it. It is only you and 1 more i know of that are using it.
  11. hi Atrik, wdym with creating SmurfS? I hosted many games and i am not aware of the mods players use. I don't even know how i could be. This is beyond my technical skills. I am sorry. I dunno how everything i said is interpreted as a lie, Atrik. What exactly do you think i lied about ? I think there is no need to get personal.
  12. Unfortunately, the playerbase doesn't seem to bother or is not informed enough. I personally don't undertand why this topic is not getting more attention. The thing is atm i don't see many options from a player perspective to deal with the problem. I mean a player could add a flag "noProGui / autotrainer users" to the games he hosts. But how could he make sure that this rule is followed, when you cant determine the mods used by a player? Or, could this problem be approached from the other direction? If the ProGui-community would be more self-aware about the advantage they possess and honestly express the use of it (e.g. adding a ProGui flag to their username)? I mean using it is one side of the problem, but disguising it is the other side. But, what would happen to the community in these cases? Would it split the community ? In my opinion, the discussion in this thread leads to 2 other measures that address the developers and the "WFG-authorities": 1. Provide a technical solution that shows the used mods of a player in the lobby and more important: 2. Define more clearly what is considered "unfair advantage" according to the TOS and add this definition below the welcome message in the multiplayer lobby (just where there is already written: "It is a violation of the terms of use..."! (At least the word auto-trainer should be listed there) -> remove the grey area and the room for interpretation If there is no consensus on the 2nd point. This will never be solved. ... and all the RangerK's and Dakaras and myself and so on will be left frustrated and at a certain point leave the game or use the sh** themselves...
  13. my post wasn't meant to be a reply to your specific post, but to all the others who obviously use autotrainers and stuff and don't call it an advantage. Which is ridiculous cause that's the reason they use it. To gain this specific advantage. Andyes this is not a), as stated above. But surely a graphic enhancement of the ui and some nice shortcuts and seeing allied stats as with the normal autociv when used as intended is not really giving you an advantage in the gameplay.
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