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Ykkrosh

WFG Retired
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Posts posted by Ykkrosh

  1. 10/100Mbps network
    Is it 10, or is it 100? There's quite a difference between them B)

    (The DVD seems to be about 50Gbit for 100 minutes of video, which is only 8.5Mbps, so it wouldn't be a problem anyway. But I have an 11Mbps HDTV movie which wouldn't quite work over my 10Mbps network :D)

  2. From here, Bochs goes at:

    ... approximately 1.5MIPS using bochs on a 400Mhz PII Linux machine. Users who have an x86 processor and want the highest emulation speeds may want to consider PC virtualization software such as plex86 (free software) or VMware (proprietary and commercial).
    Plex86 seems to be stuck at 0.1 with no activity in the past year (and that activity was just asking for donations), and looking at the "Successes" it doesn't even have any graphics output... This doesn't seem to be an area in which open source has been very successful B)
  3. As a hypothesis which I'll loudly proclaim to be prophetic foresight if it's correct, or quietly forget if it isn't: It seems unlikely that it's a coincidence for them to be showing the years of each event and to be doing it just before the beginning of a new year. But, they don't seem to do any updates over weekends (since they have far less dedication than us 0 A.D. developers :D), so they won't do anything on the 1st/2nd January. Any later would lose the dramatic impact of revealing 'the game of 2005', so the only remaining option is the 31st.

    But it's possible they'll just have a black screen with white text saying "2005 AD - Age of Empires III", and refuse to provide any information that hasn't already been guessed B)

  4. When I upload files there, the reported size is significantly smaller than on my own computer.
    Are they text files? And are they 1 byte smaller per line? If so, it's because of the \r\n -> \n line-ending conversion. (Otherwise, the size should never change.)
    Could it be that the textures and stuff are higher quality since linux doesn't have direct X?
    The Windows version works with OpenGL and Pixomatic as well as DirectX, so I think the textures are already in a platform-/API-independent format.
  5. It seems that the Linux/Mac ones aren't so small when you try to actually download them:

    282 MB    ut2004-demo3334.exe

    276 MB ut2004-lnx-demo3334.run

    268 MB ut2004-mac-demo3334.dmg.bz2

    (from this mirror, and others seem to be the same). The actual executable code is probably only a couple of tens of megabytes - it's the maps and textures that are huge, and I don't think Linux has any magical compression techniques that could make it better than Windows :P
  6. I very rarely close windows unless I have a good reason - at the end of the day, I usually have around forty in the taskbar (any more causes it to wrap onto a second line, which I avoid), plus around eighty Firefox tabs. It usually makes it easier to find things, since I know that they're all still there somewhere - and I seem to act similarly with real-life objects, where I always know objects are in the 'pile of stuff' and never have to search for them :P

  7. Attaching things to entities should be easy, by just storing a reference to the entity inside the object (then transforming its position to the GUI coordinate system and adding the normal 'size' attribute every frame), but I don't think the GUI is currently dynamic enough to do things like create a new health-bar object every time you select a unit. But that's mainly a problem in the JS interface rather than the C++ code, and so should be reasonably easy to solve.

    Health-bars would probably have to be a new type of GUI object to avoid running hundreds of JS "healthbar.value = entity.health" commands every frame, and then there's not much point even using the GUI for them, so it's probably not a good example; but BfME-style buttons that are attached to buildings should work fine with a simple "x=CreateNewGUIObject("button"); x.style="button_build_building"; x.size="-16 -16 16 16"; x.attach_to_entity=somebuilding; ...")

  8. If you look inside wait.jpg, there's a mention of "rocket_teaser_v2" (among loads of other Photoshop junk). This is conclusive evidence that AOE3 is set in the World War II period, centered around V2 rockets. Or maybe it's conclusive that it's based on the Hitchhiker's Guide to the Galaxy ("Teasers are usually rich kids with nothing to do. They cruise around looking for planets which haven't made interstellar contact yet and [...] find some isolated spot with very few people around, then land right by some poor soul whom no one's ever going to believe and then strut up and down in front of him wearing silly antennae on their heads and making beep beep noises"). But whatever it proves, it definitely proves it conclusively.

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