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Hemachandra

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Everything posted by Hemachandra

  1. I think something needs to be done with the elite units. It's not normal for a bunch of elite units to literally demolish or instantly capture buildings. They should either be weakened, making them barely stronger than normal units, or the buildings and the buildings' resistance to capture should be significantly strengthened. A bunch of unkillable elite units make siege weapons useless - this is bad. I would also like to see the number of vacant places for collecting resources as a multiple of 5. And starting with 5 women, one scout, 5 ranged warriors and 5 melee fighters will be much better. There is a question about the presence of walls in Sparta. If I'm right, then the walls in Sparta appeared after its defeat by Macedonia, and before that Sparta did not have any walls. Maybe the developers should remove all types of walls from Sparta for historical accuracy? I also saw that the Chinese placed two or more storey models of clay houses in their tombs. I think it would be nice for many nations to add two types of houses - a poor one-story house and a rich large two-story house, for example, in the city era. As you have already seen, there was no shortage of two-story houses in classical Athens. To be honest, I think all the Greek nations did not disdain two-story houses, neither the Spartans, nor the Macedonians, nor the Seleucids, nor the Ptolemies. As far as I know, the wealth of the “poor” Ptolemaic houses was so great that not every rich man in Greece could afford to furnish a house like the houses of the Greeks of Egypt. That's what it says in the book Зелинский Ф.Ф. - История античной культуры (Modus vivendi) - 1995 (Zelinsky F.F. - History of ancient culture (Modus vivendi) - 1995). Quotes from a book about Hellenistic period: (The book itself and its text, if anyone is interested: http://az.lib.ru/z/zelinskij_f_f/text_0020.shtml I don't know if it's complete or not.) Isn't it possible to do it like in The Sims, so that pressing a button removes the roofs, the next press removes the walls, leaving only the foundations of the building?
  2. If the developers are interested in this idea and the books from which I quoted, then here is a link to the books (note, it is in Russian, but I think Google translator will handle it): In this volume you will find a description of the architecture of the Middle East, China and India. https://play.google.com/store/books/details/Евгений_Поляков_Архитектура_Древнего_мира_Том_1_Ар?id=Ki1uDwAAQBAJ In this volume you will find a description of the architecture of European antiquity and Hellenism. https://play.google.com/store/books/details/Евгений_Поляков_Архитектура_Древнего_мира_Том_2_Ар?id=MC1uDwAAQBAJ Still, I hope the developers will someday decide to diversify residential buildings.
  3. A book about the buildings of the ancient world writes that two-story houses of the Greeks were quite common in the classical era. And in the Hellenistic period they were completely abound in luxury. The houses of Olynthus were taken as the basis for the classical Greek plan. As you can see, there are two floors here. The “House of the Trident” from Delos was taken as the basis for the Hellenistic Greek plan. A set of quotes from the book translated via Google from "Lecture 3. ARCHITECTURE OF ANCIENT GREECE OF THE CLASSICAL PERIOD", part "Residential buildings of the classical period". Olvia. Peristyle courtyard of the house with altar.
  4. Do you mean 3x3 size of the house floor? It seems to me that such unification will historically seem unfair. Why don't the developers, knowing that different nations had different house layouts, make the houses in the game more diverse, keeping the dimensions only within the nation? This more honest approach, it seems to me, will be more conducive to immersing the player in the atmosphere of antiquity. A two-story Greek house with an area of 1/6 or 1/4 of the area of the city center would look more harmonious. In this case, it is not necessary to remove the old 3x3 model, but simply add a new type of houses by analogy with two-story Carthage houses. After all, as far as I know, the classical period for Greece during the time of Pericles was the most luxurious.
  5. As far as I know, the Greeks of the classical era already built houses of five per block. In addition, they were already two-story, which cannot be said when looking at the houses of the Greeks in 0 A.D. Isn't historical accuracy the main design feature of this game?
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