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Brightgalrs

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Posts posted by Brightgalrs

  1. Allow me to explain Michael's proposal better.

    Consider this equation here where Y-axis is the chance for the attacker to hit the defender and the X-axis is the attacker's attack minus the defender's defense. You can see that when the attacker's attack is equal to the defender's defense the chance for a hit is 50%. As we give more of an advantage to the attacker the chance to hit approaches 100% and as we give more of an advantage to the defender the chance to hit approaches 0%.

    This system is nice because it allows crap units to occasionally hit well uber units and for uber units to miss sometimes.

  2. What about Basque? Even though according to Wikipedia it is only remotely related to the Ancient Iberian Language (if at all), it is a non-Indoeuropean language that was spoken on the Iberian peninsula. (and it still is spoken in some parts of Northern Spain and Southern France) It dates back to classical times (again according to Wikipedia, there are Roman-time inscriptions with Basque words) and it remains spoken today, so it should not be too difficult getting names for units and buildings.

    I think it would be very easy to "translate" Basque words into fake-Iberian words. We know a lot of about the Iberian language, so it should be possible to retro-transliterate them if we had the Basque words and how they were pronounced.

    Iberian alphabet:

    a,e,i,o,u,g,k,b,d,t,s,ś,r,ŕ,l,m,n,ḿ

    r=[ɾ]

    ŕ=[r] or [ɽ]

    s=[ts] or [tʃ]

    ś=

    l=[l] (seems that ŕ works in its place)

    n=[n]

    m=[n] (nasalizes the preceding vowel)

    ḿ=[na]

    Everything else seems to be the English equivalent.

    Notes:

    There is no 'p'('p' -> 'b')

    There is no 'j' or 'w' either. (not sure about 'j') ('w' -> 'b' maybe)

    If two vowels are next to each other the second one needs to be either a 'i' or 'u'

  3. The cartoony graphics I can deal with, I play games for gameplay (Dwarf Fortress, EU3, Minecraft, Age of Mythology). The real problems are: a) One civilization "at release", aka everything else will be DLC B) Balance will suck, everyone will be at different homecity levels c) They aren't even trying to base anything off of history - duelwielding hypaspists Michael pointed out

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