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Luis_Hoplite

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Posts posted by Luis_Hoplite

  1. Well, I know that my idea is not too good, because it may overpower soldiers with shields, but shield could have a little (VERY little) chance of block arrows and make the soldier don't get any damage. Well, it will be nice if you have a slow-moving phalanx and your enemy is using hordes and hordes of archers.

  2. Well, just asked because sometimes I hate how the chariots move in that game, if they get stuck, I have to delete the building or, if the obstacle is an elevation, I lose the unit.

  3. Chariots will move like in AoE, like regular cavalry, or will move like in Alexander, where I sometimes lose some chariots because the horses moved to the front of a building or elevation and can't turn right or left to move the car?

  4. Well, first, its a WONDERFUL shot again, guys.

    And, second, we can destroy buildings with soldiers, like infantry, cavalry? We can reduce a city to dust only with swords, like AoK, or Siege Weapons are the only thing capable of destroy a building? Or the soldiers will throw flaming torches on the buildings, like AoE III? I can reduce all the text to this: How building destruction will work?

  5. Well, I have an idea for wall building. Its raw, I just made this, but I will tell:

    Well, taking and maintaining an enemy base was, for me, a bit hard job on AoK, because, if the city is walled, OR you build around ALL the enemy wall left, OR you destroy every wall section, because, if you want to fortify your city only building in the spaces left, the enemy can simple delete his own wall to attack your new city. Then I thinked about an "Wall radius" around the Town Center. When you destroy an enemy Town Center, and build an Town Center of your own, all the walls inside an radius around the Town Center will convert to yours, for re-building the city defenses will be an easier task. Any opinion, post here, and we will try to make this idea better, or, if is bad, discard it. =)

  6. When you hunt something, for example, a boar, the villagers will make a lot of trips between the boar and the drop-off building like AoK, or they will just carry the corpse of the boar and deposit all the food at one time on the drop-off building?

  7. I think that the Ships are too small. Maybe just a bit bigger, not in the real scale of the soldiers, but bit more bigger.

    And, the game will have "Load/Unload" animation, or the units will simply "disappear" when they enter on the ship?

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