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KarloManco

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  1. When a unit which is being trained is cancelled, the resourcesUsed counter is decreased by twice the cost of this unit. Steps to reproduce: 1. Click on any building to train a new unit 2. Cancel the unit before it is completed. 3. Check in the summary the Resources Used field I tested it with: cmd 1 {"type":"train","template":"units/rome/support_female_citizen","count":1,"entities":[150],"pushFront":false} cmd 1 {"type":"stop-production","entity":150,"id":1} and got resourcesUsed = -50 I am not a professional programmer but, in case it helps, the problem seems to be in: binaries > data > mods > public > simulation > components > Trainer.js > Trainer > Item > Stop There is a call to IncreaseResourceUsedCounter() in line 154 to decrease its value and a call to RefundResources() in line 161 which contains another call to IncreaseResourceUsedCounter(). Looks like this is why the value is decreased twice. I have checked (in the newest version, rev 27288) that by commenting lines 153 and 154 in the mentioned file (Trainer.js) the issue sees to be solved. PD: Thanks for this fabulous game. It is really awesome.
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