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TigerDen

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  1. My motivation for FPV is simple... I just want to admire the beautiful Aegean Archipelago map created by Yavin as a tourist in the age before jetliners (i.e. -2023 years agon)
  2. Maroder, I'll check boonGUI out... thanks for the hint!
  3. Thank you all for the helpful hints - I'll give it a try with my limited coding skills...
  4. Gurken Khan, I'm thinking of some sort of clever hack like you suggested. But if it requires digging into C++ code as Loki1950 mentioned then I need to ramp up my coding skills significantly to make my wish comes true. Just where to find the code that follows a unit around is a start.
  5. Thanks for the reply... sounds like NOT GONNA HAPPEN wish then. I was hoping the code for flexible camera view available in Atlas is already hard coded in the simulation and just need to be activated using JS.
  6. How difficult is it to add a FPV feature to the game? I envision hitting a hotkey to switch back and forth between 3rd person view (TPV) and FPV like this: 1) user hits a hotkey after selecting an actor (citizen, soldier, hero, etc) 2) game saves current TPV setting 3) game switches to follow mode 4) camera location changes to (x,y,z) of the head of the actor 5) camera view sets to direction of actor view 6) track mouse movement to change camera view (up, down, left, right) 7) return to saved TPV when user hits hotkey again or when actor died or enter a building Hopefully this can be implement in JS. I'm no expert in JS but if someone can point me to relevant sections of the code to implement this mod I would appreciate it very much. Peace.....
  7. Pardon my ignorance, where do I put these files to see them in the map builder? Nevermind - they should go to Maps/Random
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