Jump to content

xJUSTICEx

Community Newbie
  • Posts

    2
  • Joined

  • Last visited

Everything posted by xJUSTICEx

  1. I had a defense tower next to the edge of my land. My neighbour and I had a pretty long common border that was fenced (from my side) with double palisade and towers (that are located behind fences). And at some point the border of my neighbour suddenly expanded towards me which caused me to lose a tower mentioned earlier. Since I had a lot of things going on around I wasn't able to notice that. My builders/workers (20 of them) standing near that tower were killed in cold blood. My critical suggestion is to change the current system of shifting borders. For example, your border can't be taken easily. It can be expanded "inside" your land by your contiguous neighbour only if specific conditions are met. Like whether there is a fence or not. Whether it is made of wood or stone. In my opinion it would be more realistic and force a player to think about border's defense more creatively. I would suggest to make a border system when kind of a fence, it's complexity, damaged/repaired fence, number of defensive towers around determine your border's morality. If you are stingy, then morality goes low and eventually you shouldn't be surprised that your towers "went rogue" and border has shifted. Tower near border could be that guarantee that your land is secured. But the closer that tower to your land's edge the bigger price you must pay. And by price I mean regular resources (like wood or stone) you must donate to that tower. Let's say for maintaining it intact. My conservative suggestion is to make border shifts and giving up your towers more noticeable. Because like I said earlier, when land is big, a lot of things are happening and you just can't see all details.
  2. Is there a possibility to add more than 1 AI player to the single player mode? Cause in match settings there is a field "number of players - 2" that is locked. I want to believe you can add more AI's somehow.
×
×
  • Create New...