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Thales's Achievements
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Unfortunate that adding (ranged) troops, such as archers, does not increase the firepower of ships. In "real" life, archers can easily fire from ships thereby adding firepower. I get a kick of of that. The ships, in a sense are too large for the game. I have ended up with the ships getting tangled up in a knot and have a difficult time untangling them. There have also been a few occurrences where the ships are so "long" that it is difficult to move troops (by ship) from one shore to the next when the shores are too close together.
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Thanks. But did this capability exist before Release 28: “Boiorix”?
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0 A.D. was just upgraded to Release 28: “Boiorix”. With this new version, do arrow ships get extra firepower by adding (garrisoning) archers on them? Also interested in knowing whether the firepower of other ships, like siege ships, is increased by adding archers (or other ranged units)?
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It is easier to "download" if you use flatpak. See the graphic associated with the post cited below.
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My suggestion at this point is to uninstall 0 A.D. by using the command line (terminal). The reason for that is to purge 0 A.D. from your system. Uninstalling 0 A.D. through flatpak may not delete everything. As a quickie suggestion ask both Grok and ChatGPT the following: "How to uninstall 0 A.D. by using the command line with Linux Mint.". You can also make a post on the Mint forum website. There are different methods for installing 0 A.D. your problem may be associated with that. Grok provided the text below: "grep" searches for the presence of 0 A.D. in each of the installation methods. Theoretically you should only see one listing. If there are more listings, it is possible that they are conflicting. It will be necessary to uninstall (purge) 0 A.D. from your computer and then choose one method to install. Both Grok and ChatGPT provide advice on that. I think the ChatGPT gave better advice. One piece of advice that ChatGPT listed as optional was:"sudo apt purge 0ad 0ad-data". I would not consider that as optional. But you need to be aware that it removes your user data. Since you are just getting the program setup, the user data, at this time, should not be an issue. Of course I need to add the disclaimer that any advice from either Grok or ChatGPT can be wrong (that includes me too), that you need to be careful, and you should think through any command before executing.
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Thales started following Antiokhos G'Megas Abilities , Linux download not working? , Trading - Trade Caravans and Docks and 1 other
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What version of Linux is @Essential Strategyusing? With Mint, you can download 0 A.D. through flathub (flatpak) from the software manager. See image below. If not using Mint, check your distribution for the ability to access flathub.
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Seems that the patrol icon applies to cavalry. See lower right icon. I missed recognizing this distinction. My daughter pointed out that the patrol icon shows-up for ships. Will have to check it out the next time I play.
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Agree. Attempting to micromanage Camels inside/outside a trading ship would be an absolute nightmare. But now I have an additional related question concerning "Diaspora". (see attached image, labeled Diaspora) I consider that technology to be a must. When you have three traders (camels) that option becomes available. Will it become available if you have three merchant ships? What about a combination, such as one merchant ship and two traders (camels)? Attached is the minimap (WaterWorld) for the game I was playing. I was playing blue. My daughter red. The yellow and green were the opposing AIs.
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Just to reiterate, there were no land routes available. The map consisted entirely of islands. Agree. Since the map consisted of islands, had a lot of ships. They periodically blocked each other. I also lost tract of a ship that had troops on it. It attacked a tower and was sunk, so I lost the troops. I also had a couple of cases where the water apparently was too shallow for the ships. It would be nice to have a visual indicator of the water being too shallow.
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Can the trader (camel) simply remain in the ship? Or does the trader (camel) have to be loaded and unloaded at each dock to receive the benefit?
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Recently played a multi-person game where the markets were separated by water. No land route available. Merchants ships can be created to trade between the docks. That raises the question of if it is worthwhile to even create a "trade caravan" (camel)? The camels can be put aboard a merchant ship. Is there any benefit to that?
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The patrol icon is missing. I have a 3840x2160 monitor. I will assume it has to do with the screen resolution. The other person who I was playing with, had the patrol icon. There is a hotkey for implementing the patrol action: "P + Right Click: Patrol". Hopefully, this can be fixed in the future.
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Agree. Don't believe the AI. Hence my post.
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I'm attempting to get a better understand of the capabilities of Antiokhos G'Megas. The in-game description (attached) leaves a lot of unanswered questions. ChatGPT provided an answer; but AIs don't know what information is true, nor do they know what information is incorrect. As a further complication, games such as 0 A.D. periodically change their rules. So which rules are current for Antiokhos. ChatGPT provided the answer below: What is the current description of Antiokhos capabilities?
