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Agree. Don't believe the AI. Hence my post.
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Thales started following Alpha26 feedback and suggested changes and Antiokhos G'Megas Abilities
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I'm attempting to get a better understand of the capabilities of Antiokhos G'Megas. The in-game description (attached) leaves a lot of unanswered questions. ChatGPT provided an answer; but AIs don't know what information is true, nor do they know what information is incorrect. As a further complication, games such as 0 A.D. periodically change their rules. So which rules are current for Antiokhos. ChatGPT provided the answer below: What is the current description of Antiokhos capabilities?
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Do Archer's Add Extra Arrows to a Buildings Defense?
Thales replied to Thales's topic in Gameplay Discussion
So there is really no extra benefit to garrisoning an archer in a building when compared to other infantry. Where should archers be placed for extra arrow benefit? -
Theoretically, garrisoned archers should be adding extra arrows to a buildings defense. Do they really? I get the impression that garrisoned regular infantry also does that, so there may be no benefit to having archers in a building? Of particular concern: community centers, military colony, stone towers, and castles.
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In playing the Seleucids (using the "reform" army), the fortress offers options that can't seem to be implemented. One being "professional garrisons". What is a professional garrison? According to the explanation: "Hire soldiers to hold defenses against enemies". How is that done? Initially, it was implied that a fortress could now train champions with this version, but it appears that capability was recently removed? I see that "murder holes" can now be researched in the fortress. The "glorious expansion" now appears to require that additional houses be built before the population is allowed to occur. Previously, did not have to build additional houses. Any additional thoughts with the Alpha 27: “Agni” version?
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Using AI (Articial Intellegence) to Get Gameplay Answers?
Thales replied to Thales's topic in General Discussion
In observing Grok's behavior, it is reading webpages. As such it does not know if the advice in any post is correct or incorrect. Consequently if a preponderance of posters post incorrect responses, Grok will unfortunately also give an incorrect response. Hopefully, if there are enough posts wilth correct answers, Grok would be able to answer that question fairly accurately (again Grok would not know an accurate response from an incarcerate response.). -
Using AI (Articial Intellegence) to Get Gameplay Answers?
Thales replied to Thales's topic in General Discussion
I've only played with the "X" AI for one day. Your post presents very legitimate questions. The sources for the answers the AI provides in the case of "X" seems to be based on a casual reading of various internet posts. So the answers provided by the AI are limited to that small "universe". The AI, in "reading" those internet post would not know which posts that it is reading are correct or not. (The AI does provide (lists) its source material) Additionally, many of the AI answers are "politically" correct in the sense of being appropriately vague and non-committal. i.e. -> it depends on your strategy. A big question. Does the "X" AI have the ability to access the official 0 A.D. rules? I don't think so. -
Thanks. I'll give that a try.
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Thank-you for responding. I looked at (https://trac.wildfiregames.com/wiki/Modding_Guide), which could serve as a good starting point. Attempting to follow-up on this did not work-out. I should mention that I am using Linux Mint and I installed 0 A.D. as a flatpak on my desktop computer. When I went to look for the following directories/files: mod/art/textures/cursors/default-arrow.png, in-game cursors are inside public/art/textures/cursors, these directories/files were non-existent. Additionally, there was no directory: binaries/data/mods/. This may or may not be a consequence of using the flatpak version of 0 A.D.
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Can the size and color of the cursor be customized? I have poor vision. Consequently I keep "losing" the cursor. To improve its visibility, I would like to make the cursor bigger and to change its color.
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I established a Klēroukhia Military Colony near some resources. The Klēroukhia was not near the enemy. After the resources were exhausted I abandoned the structure. I left the Klēroukhia, as is. Out of curiosity, any benefit to demolishing the Klēroukhia once it became "useless"?
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Not a question concerning the strength of a fortress, but the acquisition of experience points by units through training. Fortresses, due to their size and purpose would seem to offer more training opportunities than barracks and stables.
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Do they even have opportunities to gain experience?
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I would like to suggest, as an enhancement, that units gain experience in a fortress. Additionally, that fortress have an enhanced experience benefit, such as 2X what is obtained in the barracks.
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