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KKaslana

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Everything posted by KKaslana

  1. For Skirmish maps and Scenario maps, the map is identical every game: all entities are placed at the exact same locations. All you need to do is start a game with revealed map option turned on, take a good look at the map and remember the key information. For Random maps, as the name suggests, all resources and players are located randomly, so there is no way to predict the layout or change it. However, for Mainland, all players are placed equally spaced along the outer edge of the circular map, and allies are grouped together (these are facts). You may ask your teammates to flare their locations immediately after the map loads, but there is no way to determine the exact locations of each enemy without some scouting. This is likely to be a part of the game's design to make reconaissance more important. You may ask your players or host to turn on the explored map option, although I suspect most rated games or team games don't allow that. Most people prefer scouting to knowing everything before the game starts. I hope that helped.
  2. Thank you very much for your tips, @nwtour @Stan`, it has been fixed: ping www.wildfiregames.com PING www.wildfiregames.com (136.243.44.163) 56(84) bytes of data. 64 bytes from wildfiregames.com (136.243.44.163): icmp_seq=1 ttl=56 time=24.5 ms 64 bytes from wildfiregames.com (136.243.44.163): icmp_seq=2 ttl=56 time=24.5 ms 64 bytes from wildfiregames.com (136.243.44.163): icmp_seq=3 ttl=56 time=24.4 ms 64 bytes from wildfiregames.com (136.243.44.163): icmp_seq=4 ttl=56 time=24.4 ms 64 bytes from wildfiregames.com (136.243.44.163): icmp_seq=5 ttl=56 time=24.8 ms 64 bytes from wildfiregames.com (136.243.44.163): icmp_seq=6 ttl=56 time=24.4 ms ^C --- www.wildfiregames.com ping statistics --- 6 packets transmitted, 6 received, 0% packet loss, time 5008ms rtt min/avg/max/mdev = 24.377/24.496/24.844/0.157 ms These two lines did the trick for me:
  3. Greetings! I would like to download the latest development version of 0AD from its SVN repository. Unfortunately, after I typed in this command svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad as instructed, these errors were displayed and the process terminated. svn: E170013: Unable to connect to a repository at URL 'https://svn.wildfiregames.com/public/ps/trunk' svn: E000101: Error running context: Network is unreachable Initially, I suspected that there is a fault with my ISP, so I tried some pings. Given that I could access all websites through my Google Chrome browser, I am confused by these ping results: ping www.youtube.com PING www.youtube.com(lhr48s08-in-x0e.1e100.net (2a00:1450:4009:818::200e)) 56 data bytes From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=1 Destination unreachable: No route From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=2 Destination unreachable: No route From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=3 Destination unreachable: No route From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=4 Destination unreachable: No route ping www.google.co.uk PING www.google.co.uk(lhr25s34-in-x03.1e100.net (2a00:1450:4009:820::2003)) 56 data bytes From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=1 Destination unreachable: No route From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=2 Destination unreachable: No route From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=3 Destination unreachable: No route ^C --- www.google.co.uk ping statistics --- 3 packets transmitted, 0 received, +3 errors, 100% packet loss, time 2004ms ping www.wildfiregames.com PING www.wildfiregames.com(mail.kofrezo.io (2a01:4f8:212:c9c::2)) 56 data bytes From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=1 Destination unreachable: No route From 2a02:c7f:a82:e700::1 (2a02:c7f:a82:e700::1) icmp_seq=2 Destination unreachable: No route ^C --- www.wildfiregames.com ping statistics --- 2 packets transmitted, 0 received, +2 errors, 100% packet loss, time 1002ms However, even more surprisingly, I was able to ping the German Google server, even though I am currently located in England: ping www.google.co.de PING www.google.co.de (88.99.192.80) 56(84) bytes of data. 64 bytes from www2.kv.de (88.99.192.80): icmp_seq=1 ttl=56 time=25.8 ms 64 bytes from www2.kv.de (88.99.192.80): icmp_seq=2 ttl=56 time=25.7 ms 64 bytes from www2.kv.de (88.99.192.80): icmp_seq=3 ttl=56 time=25.7 ms 64 bytes from www2.kv.de (88.99.192.80): icmp_seq=4 ttl=56 time=26.0 ms 64 bytes from www2.kv.de (88.99.192.80): icmp_seq=5 ttl=56 time=25.8 ms Moreover, Git clone does work as usual: git clone https://github.com/0ad/0ad.git Cloning into '0ad'... remote: Enumerating objects: 529292, done. remote: Counting objects: 100% (4226/4226), done. remote: Compressing objects: 100% (705/705), done. ^Cceiving objects: 6% (35824/529292), 68.78 MiB | 17.19 MiB/s Operating System: Arch Linux x86_64 Kernel: 5.13.10-arch1-1 I would appreciate any help or advice that the community can offer, and I can't thank the developers enough for creating such an amazing game for free!
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