afx
-
Posts
13 -
Joined
-
Last visited
Posts posted by afx
-
-
13 minutes ago, Yekaterina said:
I guess when you are invading someone's base set all people to aggressive.
Sure, but it still does not change between attacking a specific target or self-defense.
Makes no sense being killed from behind while attacking a house in front, because self-preservation is missing...
-
Just now, Freagarach said:
One can switch between the violent and aggressive stances, IIRC.
Yes, but seems to be different in my eyes.
-
9 hours ago, Yekaterina said:
I guess since you ordered them to attack the house instead of an enemy ram, they will focus on the house until the house is destroyed, then move onto enemy rams. Of course, you can order your ram to attack enemy rams.
33 minutes ago, Freagarach said:Common desire is different, but I think rams prefer to attack structures over units. Feel free to make a patch to prefer siege, if that makes sense.
Shouldn't there be a general option per Unit to either prefer self-defense or attack that governs this?
-
3 minutes ago, wraitii said:
That will only work in a dev copy. The correct change is in user.cfg, which you can find via http://trac.wildfiregames.com/wiki/GameDataPaths
Thanks,
that did it.
afx -
44 minutes ago, Yekaterina said:
Correct way to scale 0ad:
1. Navigate /user/appdata/Local/0 A.D. alpha/binaries/data/config
2. Then create a file local.cfg (you can use notepad)
3. In the file, write the following[gui] scale = 1.25;
4. Save and restart game.
Unfortunately, that does not seem to have any effect...
-
3 minutes ago, Ceres said:
Do you play via WiFi or LAN?
Do have have the OOS errors also with only 1 AI?
Does it matter if the AI is in a team with one of the human players or in the opponent's team?
WiFi, 5Ghz, Ubiquiti access point in the same room.
Yes, also with one AI only, the last logs I posted have 2 humans against one AI.
(the host is an i7 and the other box a Ryzen 7, both 16GB of RAM)We only played AI opponents so far.
cheers
afx- 1
-
4 minutes ago, Stan` said:
Do you try to rejoin with AIs cause that's not supported.
I did not try anything but play with two players against 2 AIs. I just get OoS errors and a popup informing me about them and the inability to rejoin, here is the latest session, logs from host and client.
I had that occasionally with a24, but with a25 it is nearly every game.
cheers
afx -
I quite often get Out Of Sync Errors on a local multiplayer game 2 users against 2 AI opponents, both machines are windows based.
Hopefully the logs are useful.
ciao
afx -
The game settings are not persistent between the campaigns, resource limitations, speed, etc. are always reset.
cheers
afx -
Unfortunately not ;-(
But then wget works...
Strange.
-
Firefox just tells me failed and Edge never progresses.
cheers
afx -
Hi,
so why are all downloads of the second build failing for me?
Windows, two totally different boxes, FF and Edge.
thx
afx
Alpha 25 Pre-release/Release Candidate Build Testing
in Game Development & Technical Discussion
Posted
Thanks, learned something new!