Wuyeh
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Posts posted by Wuyeh
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Thanks for the responses! I am checking these out.
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Where in the 0AD engine code can we move a soldier/civilian from one point to another?
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Yes, I have some Javascript experience. Thanks for the quick response by the way. Really appreciate all the support so far.
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On 18/04/2021 at 1:10 PM, Auron24015 said:
You can't have a battalion without a cohort!
What is a cohort?
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On 18/04/2021 at 5:48 AM, azayrahmad said:
Perhaps you want to be more specific on what changes do you want implemented exactly.
Generally, you'd probably be interested in https://trac.wildfiregames.com/wiki/Modding_Guide for beginners. https://trac.wildfiregames.com/wiki/Mod_Layout#simulation is probably what you want to be focused on, but you can read it entirely to get a gist on how 0AD code is organized.
We've taken a look at this and able to set up a mod and view it in the Game under "Mod Selection" but we found the simulation part overwhelming.
If we want to move units in the game, for instance, where should be looking at and what should we add to the mod we created?
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On 17/04/2021 at 10:51 PM, wowgetoffyourcellphone said:
Are you looking to add organized "battalion"-style combat?
Yes. How can we do this in the Game ?
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Hello, we are working on a project to simulate fighting between two armies using the 0AD engine. We have a challenge getting started. Specifically, after creating our mod, we don't know what code to add and/or change to achieve our goal. Any tutorials or tips would be helpful.
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How to add/change code to move units to simulate fighting between two armies
in Game Modification
Posted
Thanks for the responses! I appreciate all the support. My issue is now resolved.