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yorks_lad

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Everything posted by yorks_lad

  1. Hi @Alar1k It was about 1 minute of game time. 3 Javenileers were firing from land at a trireme. I saw one of the javelineers killed so I left them at it thinking the Trireme would win. About a game minute later I went back - no Trireme. Since then I've been bombarding land with Quinquiremes, and they are not doing very well against people but okay against buildings as was mentioned above, but I had to keep pulling out my Quinqiremes as archers from the land were inflicting serious damage. I played with ships quite a lot in A23 and never experienced damage from archers like this before. Perhaps I just haven't played enough to see this happening.
  2. Thanks for all the replies but my main issue was not that the Quinquiremes can't seem to sink a light warship (thanks for the tip about catapults Player of 0AD). My main issue is that 2 shore-based archers nearly sank a Quinquireme while 2 shore based horsemen with javelins easily sank a Trireme, both with reinforced hulls. This strikes me as not terribly realistic which is why I felt it was a bit unbalanced. Archers and javelins can kill people on ships but there is no way they could sink them. To sink a ship I'd have thought you would need another ship or a siege engine of some sort. This did not seem to me to happen in A23.
  3. I'm in the middle of my first naval game on A24, beautiful graphics, and I've noticed that boats seem very unbalanced. I'm playing Carthaginians against Mauryans. I've got the Reinforced Hull advance and 2 Indian Light Cavalry just sunk one of my Triremes with javelins in very short order. I've got a fleet of 3 Quinquiremes mounted with extra Ballista and archers that seem to be able to take down buildings in reasonable speed, although one of them was foxed in it's attempt by 3 workers repairing the building at the same time. My 3 Quinquiremes have really struggled to take down a Light Warship. They are still at it after several minutes of game time. I had to pull out one of my Quinquiremes because of the damage caused to it by 2 shore-based archers. The naval units just seem to be crazily unbalanced in Alpha 24. Javelins and arrows shouldn't be able to sink quinquiremes so easily and they should be able to sink other boats as easily as archers seem to be able to sink them. I haven't noticed anything too unbalanced in the land game so far.
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