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Bosque

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  1. Hello everyone, First of all I'm from Spain so english isn't my native language and I'm also new in game development so I ask for patience, and I thank to the community for developing such a great game "for the people" instead of business. I have a sugestion through, I see the game lags too badly and I know of an internal Blender engine called UPBGE, so I propose if the merging of the 0 A.D engine with another that is open source would be an option that could enlarge the posibilities of development. As for the project that I have in mind: - I ask permision to use the game assets (including another mods) for this. - I will focus first of game mechanics and the rest (mainly art) later. - More zoom levels so it would have better building/unit scale. - It would be more casual (at least the battles), but have more other strategical mechanics. - An initial palisade that covers the limit for all civs, spartans would have soldiers. Also it makes sense to make camp when attacking so all civs could build. - Palisades and walls have height and blocks vision and projectiles. - Buildings would have a guard, so capturing the building would be killing the guard (and the building becomes gaia) and the hero have to enter to enemy Civic Center (after gaia). - It would be more "RPG mode", this means that it would be regicide mode and that the hero can see/explore the same radius of a city but that would be all the player could see. It emulates that the player is helpless if isolated. - Hero can build Civic Center and camps (for free but takes long time, using resources to fast) and look for (recruit) new villagers (no citizen soldiers). - Orders would be via buildings, hero need to be inside Civic Center to buid and player need storages to "order" to collect resouces. - Gaia regenerates over time. - Do you know the Widelands game? Because it will have some similiar mechanics like have to transport resources in the correct building. That includes that recruiting soldiers would need resources and villagers to "convert" to soldiers. And soldiers have to go to stables to ride on the horses. - A building to produce wood, stone and metal like the orchad/farmland. - Citizen soldiers "switch" the status in the forge. Ranged units would be very weak and could switch to melee. - When leaving the city, it would be controled by IA but players won't know what happens. Hero can ask for resources and reinforcements from the IA. - ¿Third person mode for hero? - Buildings "grow up from the ground", I would like new models/animations in the contruction process. - More "epic and superhuman" hero, that means that when he fights i would love to have these exagerated animations and collision. I hope I don't forget anything but it's an ambitious project/mod and I won't lie: every help is apreciated, so for begin with: ¿how to mod? Thanks for reading all of this.
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