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ElectricPrism

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  1. R) I would prefer the Menu drop-down to be a dialog that's centered, larger, and shows the hotkeys for each of the menu options. S) I would love it if the hotkeys for building specific units was in their tooltip T) I think a lot of RTS players will be confused by non-grid hotkeys too -- having the camera controls bound to WASD also creates a learning-curve. Additionally I had to rebind R as I would accidentally press it and reset my camera to the annoying default. So instead I binded camera Tilt to R & F which was an improvement IMO. I think the camera controls could benefit from a little bit of player-study to see what new players expect and how close/far it is to what they would expect control-wise.
  2. Dec 6th, 2020 - 21946P-release Dec 13th, 2020 Feedback from a Arch Linux Gamer & AOE2 Gamer A) Interface Scale should set to 200% by default on 4k displays. B) Interface Scale should be a User-Controlled setting inside the Settings dialog C) Camera Controls are confusing. A shortcut screen would be helpful showing common hotkeys. C1) The default camera tilt in my perference is too low to the ground. I prefer a higher angle and more zoomed out than default. D) Not being able to build two of the same building within X range of eachother is annoying and feels too restrictive. Like video games that prevent you from jumping to your death with invisbible walls I think this is a misfeature. As a King if I want to make dumb decisions I should be able to. It decreases the fun E) I would love to have a togglable "grid" so I could easily space buildings instead of have everything analog. Builders with OCD might agree having a optional grid might feel better. F) It was difficult to figure out how to load units into ships or even if the ships had the capability at all. I would suggest a more prominant or explanitory icon or putting the Load & Unload controls on the ship themselves aswell. If this feature exists and escaped my notice then I think it needs to be retought. G) The menu textures are a big uniform and could be a little less flat and more exciting -- suggest using scans of rugged crumbled up paper with watermarks, etc... possibly H) I was unable to get the game from Archlinux main repo working, I had to use FlatHub & Flatpak. Even still there were errors. I think this is because the AMD MESA support just needs to be improved and fixed. [I'm playing on AMD VEGA 64] I) I completed a playthrough of a Island map, buildings felt a little massive. I know it's difficult to balance sizing trying to keep a "real life" aspect ratio while making it feel RTS-like. If I was dev I would look at a 10-20% reduction in size. J) The ships also felt massive. Their pathing was very erratic and they were unable to easily navigate water chokes on the island map easily. With 2 or 3 ships they would frequently get stuck. One of my ships kept on denying my orders to stay put in my territory and would automatically return to battle. J1) I think the ships are too big. It's kindof cool for the design but it seems like their footprint needs improvement. K) Pivot turning radius feels weird. Ships, Units, etc... will rotate without moving in a unnatural way -- DOTA 2 is a good example of how turning radius and movement feels natural. The unit only turns as it moves. L) All the hotkeys need a setting screen -- I know a lot of AoE2 players age 40+ that would love to play this game and are not going to be able to edit a TXT .cfg file like I can. M) A more triumphant VICTORY! screen would be great. N) I wasn't expecting to evolve a gate from a castle wall. I think this mechanic will be contraversial as players play. Also the free-range wall placement I'm not into. I would prefer Isometric guides. O) The building Animations are very nice. P) The initial play and initial units feel a little more fleshed out. Q) It might just be me but it felt like Metal was too difficult to find on my map -- I needed much more than I could find for upgrades and ended up having to cheat to get some more -- I am glad cheats are enabled by default, that was a good choice for beta.
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