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StarAtt

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  1. It is believed that Taiwanese (Minnan) is close to Old Chinese, while there are still debates about the actual pronunciation.

    As a Taiwanese just tell me what you might need and I can do it.

     

    Also Clerical script (the script style commonly used since Han dynasty) isn't too hard to read.

    • Like 1
  2. 2 hours ago, LetswaveaBook said:

     

    Open a terminal, simply copy this entirely and paste:

     

    sudo apt update && sudo apt install subversion build-essential cmake libboost-dev libboost-system-dev   \
        libboost-filesystem-dev libcurl4-gnutls-dev libenet-dev libfmt-dev   \
        libgloox-dev libicu-dev libminiupnpc-dev libnvtt-dev libogg-dev   \
        libopenal-dev libpng-dev libsdl2-dev libsodium-dev libvorbis-dev   \
        libxml2-dev python rustc zlib1g-dev wx3.0-headers libwxbase3.0-dev libwxgtk3.0-gtk3-dev libwxbase3.0-0v5 libwxgtk3.0-gtk3-0v5 -y && svn co https://svn.wildfiregames.com/public/ps/trunk/ 0adsvn && cd 0adsvn/build/workspaces && ./update-workspaces.sh -j3 && cd gcc && make -j3 && cd ../../.. && binaries/system/test

    enter your password and wait until it says "...............OK!" and you can find pyrogenesis in binaries/system/

    You can learn terminal during the build though.

    • Like 1
  3.  

    14 hours ago, Yekaterina said:

    4. Unit pathfinder and duty queue are a little bit strange. They don't really choose the closest woodline all the time. 

     

    I think it's because that gathers in a25 try to find another source to gather from (if it's full like 8/8 of a tree) just after assigning them to gather resources, while previously they would only begin the search after reaching the target.

     

    They should choose the cloest one from the target but not from themselves.

    • Like 2
  4. Problems and recommendations from Structure Tree (as new stuff isn't working now):

     

    Athenians:

    - Champion Skirmisher needs red skin. It looks like a mercenary.

    - Marathon's effect doesn't meet its description.

    - Mercenary Archer may be placed in Barracks.

     

    Carthaginians:

    - Hamilcar Barca can train two kinds of sword infantry mercenaries (it's fine but may be altered a bit).

    I personally don't like training units from heroes though. Spawning from nowhere seems weird to me (also for pers' Cyrus).

     

    Iberians:

    - Somehow Champion Infantry Javelineer has Crush and Hack.

     

    Macedonians:

    - Unlock Champion Cavalry still in p3.

     

    Romans:

    - Auxiliary camp's description doesn't end with period.

    - Swap new Slinger's wood and stone cost.

    - New small Siege Catapult should cost more stone (like 150). Loot value hasn't changed. It doesn't have movement speed.

    - Put camp's siege in regular order.

     

    Spartans:

    - 40/40 Skirmisher is too cheap. At least 45/45.

    Also Agis may have 1500 health as he's totally sueless now.

    • Like 2
    • Thanks 1
  5. I found .dev ppa and made this.

    Markdown file here0 A.D. a24 SVN Current Changes.md

    0 A.D. a24 SVN Current Changes

    Build: Jul 26, 2020 (23898-development)

    General

    • Credits is added to the main page.
    • Many Languages are added.
    • New Kushites background.
    • Panel Slide has smoother animation.
    • Structure Tree is smaller and centered.
    • History is now called Civilization Overview.
    • FXAA anti-aliasing, game-setup new player notification, snap to edges (3 people can stand between) for buildings and multiple control group membership is available in Options.

    Game-setup

    • Now able to reset Team with one click.
    • World population cap (shared between all players) is available to a maximum of 1200.
    • Ceasefire setting is now a slider.
    • Bot configuration shows the gathering rate and trading gain altered for per difficulty level.

    In-Game

    • New appearance, sound effects and music.
    • Champions are cheaper and prior to Heroes in production panel.
    • Advance/elite techs changed. Gather penalty decrease from- 50% to -30%. Health decrease from +20% to +10%.
    • Siege Workshop is available for every civilization. Fortress can no longer produce siege engines.
    • Loot 20% the cost of structures (wall gate 10%) and 10% the cost of soldiers (mercenaries are looted as normal units). Heroes remain 10F/25M. Ships aren't affected.
    • Expertise In War no longer causes +20% training time for mercenaries, but cost 600M instead of 200F/300M.
    • It no longer takes the Greeks and the Hellenistics 10% more construction time.
    • A maximum of 3 embassies can be built, up from 2.
    • No Mills for the Celtics anymore.

    Structures

    Village Phase

    • House
      • The Loom increases women's health by 100%, up from 50%.
      • The Loom research cost increased from 150F to 200F.
    • Farm
      • Every subsequent gatherer works less efficiently.
    • Corral
      • Gauls and Kushites get a 75F livestock (might be a bug that 75F only get 100F in return).
    • Wooden Wall (a24 Palisade)
      • Walls
        • Cost changed from 4W~13W to 4W~12W.
        • Build time changed from 5s~11s to 4s~12s.
        • Health decreased from 275~1100 to 220~1100.
      • Gate
        • Cost decreased from 20W to 10W.
        • Build time increased from 5s to 6s.
        • Health decreased from 637 to 500.
      • "Tower"
        • Cost increased from 5W to 14W.
        • Build time increased from 8s to 14s.
        • Health decreased from 825 to 770.
    • Barracks
      • Non-Celtic or Mauryas' Barracks cost 200W/100S.
      • Archery Tradition is altered and is now available for Kushites, Mauryas and Persians:
        • Cost 500W/300M.
        • -10% training time, +8 attack range, and -10% attack spread for archers.

    Town Phase

    • Defense Tower
      • Some civilizations can upgrade it in City Phase.
    • Stone Wall
      • Walls
        • Cost changed from 15S~28S to 12S~36S.
        • Build time changed from 15s~45s to 12s~36s.
      • Gate
        • Cost decreased from 60S to 20W.
        • Build time increased from 10s to 12s.
        • Health decreased from 2550 to 2500.

    City Phase

    • Wonder
      • Cost changed from 1000F/1000W/1000S/1000M to 1000W/1500S/1000M.
    • Siege Workshop
      • Available for all civilizations.
      • Build time decreased to 180s.
    • Fortress
      • Can no longer produce siege engines.
    • New buildings:
      • Artillery Tower
        • Shoot bombards.
        • Available for Athenians, Carthaginians, Macedonians, Ptolemies, Romans and Seleucids.
        • Can be upgraded from a Defense Tower costing 150W/100S and taking 200s.
        • Cost: 200W/200S
        • Health: 1400
        • Ranged Attack: 35P/25C, Range: 20~78(+14), Interval: 5s
        • Circular Splash Damage: 25P/5C
        • Armor: 25H/30P/3C
        • Garrison Limit: 5
        • Projectile Limit: 2, Default: 1, Per Unit: 0.2 (garrison 3 units to get the second shot)
        • Loot: 40W/40S
        • Only armor upgrade works.
      • Bolt Tower
        • Shoot bolts.
        • Available for Athenians, Carthaginians, Macedonians, Ptolemies, Romans, Seleucids and Spartans.
        • Cannot be constructed directly. Only can be upgraded from a Defense Tower costing 100S/100M and taking 200s.
        • Health: 1400
        • Ranged Attack: 55P/5C, Range: 15~84(+14), Interval: 4s
        • Linear Splash Damage: 12P
        • Armor: 25H/30P/3C
        • Garrison Limit: 5
        • Projectile Limit: 2, Default: 1, Per Unit: 0.2 (garrison 3 units to get the second shot)
        • Loot: 40S/20M
        • Only armor upgrade works.
      • Rampart Tower
        • Archers can garrison to shoot on the towers. The rampart doesn't protect them from ranged attack.
        • Only Available for Mauryas.
        • Cannot be constructed directly. Only can be upgraded from a Defense Tower costing 150W/70S and taking 200s.
        • Health: 1200
        • Ranged Attack: 12P, Range: 10~76(+14), Interval: 2s
        • Armor: 25H/30P/3C
        • Garrison Limit: 20 (16 exposed) only archers
        • Projectile Limit: 7, Default: 2, Per Unit: 1
        • Crenellations doesn't increase the Projectile Limit.

    Units

    • Woman
      • Gather rate increased from 0.8F/0.7W/0.3S/0.3M to 0.83F/0.7W/0.35S/0.35M.
      • The Loom increases their health by 100%, up from 50%.
    • Infantry Citizen-Soldier
      • Gather rate decreased from 0.6F/0.8W/0.5S/0.5M to 0.58F/0.75W/0.5S/0.5M.

    Infantry

    • Archer
      • Damage increased from 6.0P to 6.7P.
      • Movement speed increased from 9.9W/16.5R to 10.8W/18.0R.
      • Archery Tradition is altered and is now available for Kushites, Mauryas and Persians:
        • Cost 500W/300M.
        • -10% training time, +8 attack range, and -10% attack spread for archers.
    • Slinger
      • Damage decreased from 9.5P/1.0C to 9.2P/0.9C.
    • Javelineer
      • Movement speed decreased from 12.6W/21.0R to 10.8W/18R.
    • Spearman
      • Movement speed increased from 8.5W/14.2R to 9.0W/15.0R.
    • Pikeman
      • Movement speed increased from 7.0W/12.0R to 8.1W/13.5R.
    • Swordsman
      • Movement speed decreased from 9.4W/15.7R to 9.0W/15.0R.

    Cavalry

    • Cavalry Javelineer
      • Movement speed increased from 17.5W/29.2R to 18.0W/30.1R.
    • Cavalry Spearman
      • Damage decreased from 6.0H/5.0P to 4.0H/3.0P.
      • Interval decreased from 2s to 1.25s.
      • Movement speed increased from 19.3W/32.2R to 19.8W/33.1R.
    • Cavalry Swordsman
      • Cost changed from 100F/30W/20M to 100F/40W/10M.
      • Movement speed increased from 21.1W/35.1R to 21.6W/36.1R.
    • Cavalry Archer
      • Movement speed increased from 17.5W/29.2R to 18.0W/30.1R.

    Siege Engines

    • Bolt Shooter
      • Movement speed decreased from 8.1W/13.5R to 8.1W/8.1R.
    • Siege Catapult
      • Movement speed decreased from 7.2W/12.0R to 7.2W/7.2R.
    • Battering Ram
      • Movement speed decreased from 8.1W/13.5R to 7.2W/7.2R.
      • Cannot attack field or organic units.
    • Siege Tower
      • Movement speed decreased from 6.3W/10.5R to 6.3W/6.3R.

    Champions

    • Infantry
      • Now cost 80F/60W/80M.
      • Movement speed changed to 9.0W/15.0R for melee and 10.8W/188.0R for ranged.
    • Cavalry
      • Now cost 150F/80W/100M.
      • Movement speed changed to 19.8W/33.1R for melee and 18.0W/30.1R for ranged.
    • Cavalry Spearman
      • Damage decreased from 12H/10P to 8H/6P.
      • Interval decreased from 2s to 1.25s.
    • War Elephants
      • Basic cost is now 300F/200M.
      • +10% value (cost inclued) for Mauryas and Seleucids, -10% value for the others.
      • Movement speed increased from 8.5W/14.2R to 8.5W/14.3R.
    • Heroes
      • Infantry
        • Movement speed changed to 9.0W/15.0R.
      • Cavalry
        • Movement speed increased from 16.6W/27.7R to 18.0W/30.1R.
      • Cavalry Spearman
        • Damage decreased from 24H/20P to 16H/12P.
        • Interval decreased from 2s to 1.25s.

    Civilizations

    Athenians

    •  ̶A̶l̶l̶i̶e̶d̶ ̶s̶h̶i̶p̶s̶ ̶c̶o̶n̶s̶t̶r̶u̶c̶t̶ ̶2̶5̶%̶ ̶f̶a̶s̶t̶e̶r̶.̶
    • Allied Warships -25% construction time.
    • Artillery Tower and Bolt Tower are available.

    Britons

    • War Dog
      • Kennel is removed. Now trained by Barracks to a maximum number of 20.
      • Health increased from 90 to 110.
      • Movement speed changed from 14.4W/24.0R to 13.5W/27.0R.
      • No promotion. Starts with basic rank.

    Carthaginians

    • Hannibal's Tactician (+1 capture and +20% attack within 60 meters) now affects allies.
    • Artillery Tower and Bolt Tower are available.
    • Light War Elephant.

    Gauls

    •  ̶-̶1̶0̶%̶ ̶r̶e̶s̶e̶a̶r̶c̶h̶ ̶t̶i̶m̶e̶ ̶f̶o̶r̶ ̶t̶e̶c̶h̶n̶o̶l̶o̶g̶i̶e̶s̶ ̶o̶f̶ ̶a̶l̶l̶i̶e̶s̶.̶
    • Allied blacksmith -15% technology resouce cost and research time.
    • Farmstead
      • New Tech: Harvesting Machine
      • Cost 400W/250M.
      • Requires Town Phase.
      • Workers +15% grain gather rate.
    • Naked Fanatic
      • Movement speed decreased from 16.4W/27.3R to 12.6W/21.0R.

    Iberians

    •  ̶C̶i̶t̶i̶z̶e̶n̶-̶s̶o̶l̶d̶i̶e̶r̶ ̶i̶n̶f̶a̶n̶t̶r̶y̶ ̶s̶k̶i̶r̶m̶i̶s̶h̶e̶r̶s̶ ̶a̶n̶d̶ ̶c̶a̶v̶a̶l̶r̶y̶ ̶s̶k̶i̶r̶m̶i̶s̶h̶e̶r̶s̶ ̶-̶2̶0̶%̶ ̶c̶o̶s̶t̶ ̶f̶o̶r̶ ̶a̶l̶l̶i̶e̶s̶.̶
    • Allied citizen javelineers -10& resource cost.

    Kushites

    • No extra mine.
    • Civic Center
      • New Tech: Monumental Architecture
      • Cost 600S.
      • Requires Town Phase.
      • Moved from Large Pyramid.
      •  ̶+̶2̶5̶%̶H̶P̶ ̶a̶n̶d̶ ̶-̶5̶0̶%̶ ̶b̶u̶i̶l̶d̶ ̶t̶i̶m̶e̶ ̶f̶o̶r̶ ̶C̶i̶v̶i̶c̶ ̶C̶e̶n̶t̶e̶r̶s̶,̶ ̶T̶e̶m̶p̶l̶e̶s̶,̶ ̶P̶y̶r̶a̶m̶i̶d̶s̶ ̶a̶n̶d̶ ̶W̶o̶n̶d̶e̶r̶s̶.̶
      • Civic Structures +20% buildtime, +20% health, and +20% capture points.
    • Blemmye Camp and Nuba Village
      • Can be built in neutral territory with a 0.5/s territory decay rate.
    • Temple
      • Meroitic Temple Guard
        • Damage increased from 11H to 12H/4C.
        • Interval increased from 0.75s to 1s.
        • Armor increased from 7H/7P/20C to 7H/8P/20C.
        • Armor-piercing Axes (+30% damage vs. Champions and Heros) is removed.
        • Sword class removed.
    • Small Pyramid
      • Cost changed from 300F/300S to 300S/100M.
    • Large Pyramid
      • Cost changed from 400S/400M to 450S/150M.
      • Meroitic Pyramids (Civic Center +10% territory influence) and Patriotism (+15% gether rate) is removed.
      • Exhortative Presence now provides +1 armor level and +10% melee and ranged attack damage within 70 meters.
      • Monumental Architecture is moved from Large Pyramid to Civic Center.
    • Grand Temple of Amun
      • Powerful Priesthood no longer stack, only -5% health for Heros.
    • Light War Elephant.
    • Missing % for Nastasen.

    Macedonians

    • Hellenic League (attack bonus and debonus vs. different civilizations) is removed.
    • Artillery Tower and Bolt Tower are available.
    • Champion Crossbowman can now be trained by Siege Workshop.
    • Theracian Black Cloak can now be trained by Fortress.

    Mauryans (a24 Mauryas)

    • Elephants -30% training time.
    • Worker Elephant
      • Can no longer constructs buildings.
      • Now provides workers +25% build rate within 15 meters.
      • Training time decreased from 15s to 14s.
    • Elephant Archer
      • Cost decreased from 200F/80W/20M to 175F/75W.
      • Training time decreased from 15s to 14s.
      • Movement speed increased from 8.8W/14.6R to 9.0W/15.0R.
    • War Elephant
      • Training time decreased from 30s to 24s.
    • No upgrades in Siege Workshop.
    • Heavy War Elephant.

    Persians

    • Barracks
      • Can train Hyrcanian Cavalry.
    • Stable
      • Cost changed from 200S to 200W/50S.
      • Cavalry movement speed upgrades are also available in Stable.
      • Bactrian Heavy Lancer is moved from Fortress to Stable.
      • Hyrcanian Cavalry
        • Cost changed from 100F/30W/20M to 100F/40W/10M.
        • Damage increased from 6.5H to 6.9H/2.3C.
        • Interval increased from 0.75s to 1s.
        • Sword class is replaced by Axeman.
    • Ishtar Gate and Persian Hall are removed.
    • New unit:
      • Babylonian Scythed Chariot
        • Can be trained by Fortress.
      • Same as Seleucids' one.

    Ptolemies

    • No loot from free structures.
    • Artillery Tower and Bolt Tower are available.
    • Light War Elephant.

    Romans

    • Allied infantry -10% training time, down from -20%.
    • Army Camp no longer cost metal.
    • Artillery Tower and Bolt Tower are available.
    • Siege Wall
      • Walls
        • Build time decreased from 15s~45s to 12s~36s.
      • Gate
        • Cost decerased from 80W to 20W.
        • Build time decreased from 12s to 10s.
        • Health decreased from 1912 to 1875.
        • Loot decerased from 15W to 10W.

    Seleucids

    • Artillery Tower is available.
    • Heavy War Elephant.

    Spartans

    • Skirital Commando
      • Health decreased from 144 to 121.
      • Movement speed decreased from 10.4W/15.7R to 9.0W/15.0R.
      • Gather rate increased from 0.1F/0.2W/0.1S/0.1M to 0.29F/0.37W/0.24S/0.24M.
      • Loot changed from 7.2F/7.2M to 7.2F/5.76W/1.44M.
    • Bolt Tower is available.

     

    0 A.D. a24 SVN Current Changes.md

    • Like 9
    • Thanks 3
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