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  1. troops who are set to return fire sit in one spot and take damage until told otherwise. troops that are told to stand ground will randomly target any offensive troops in sight. troops that are told to move from point A to point B in large numbers will get stuck in massive halt times with 0 coordination. I've seen RTS games made pre-2000's with better movement than this @#$% game, genuinely infuriating game play.
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