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EllamWideblade

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  • First Name
    Evan
  • Last Name
    Hammerlund

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  • Location
    Somewhere in the continental U.S.
  • Interests
    Sword fighting, medieval reenacting, history, archery, my girlfriend, sailing, spending time with friends.

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  1. I'm glad that archers don't do much damage to buildings. Shooting arrows at a house would break the windows, and shoot through the weaker sections in the walls, but nothing much beyond that. It always amazes me on forums how it'll be dead for DAYS and all of a sudden a HUGE flurry of activity arises. LOL! I think you guys are doing a great job, and don't ever think my suggestions are anything other than that. *tips hat to the programmers and creators.*
  2. Alrighty, I haven't read all 33 pages of the ideas section, so if I repeat anything, bear with me. 1) Make it so you can place units on walls and construct your town's defences much like how it is in the game Stronghold, i.e. building walls and adding towers into them, adding stairs so units can climb onto them, put weight limits on the walls, so that Carthagians can't put war elephants up ontop of the walls. Make it so that one can place small wall-mounted siege engines, such as ballistae, on the walls, instead of wheeling their field catapults up there. 2) The idea of ore is a good one. Stick with it. My only comment is to name the metals differently, but have them all do the same thing. An example would be to have an ore deposite be called gold, but does the same as iron. This would make everybody happy, and add a small sence of realism. 3) One thing NO RTS game I have ever encountered has, is military encampments. With these, you select a large body of units, or an army, and have them build an encampment which gives the builder options on what all to include, such as: i) field hospitals (gives the soldiers a place to return to after a battle to be healed) ii) Bath houses (increases the army's health and diminishes fatigue which increases attack abilities) iii) Officer's quarters (leaders/heros gain a bonus in their attacks and special abilities) iv) Encampment store houses (these can be used to hold extra resources for which one can create more troops with or pump raw resources into, much like a drop off point for "villagers") v) LATRINES!!!!! I want to see LATRINES in the towns and the military encampments. It adds realism and can give a health bonus, thus increasing HP on units. vi) mess hall (soldiers can eat here and boost their moral inwhich they gain a slight bonus in attack, defence, etc...) vii) Horse pickets (cavalry can be supported by the encampment) viii) Have a place to train emissaries. These can be used to negotiate with an enemy and allow enemy armies to surrender or send them your terms, such as: surrender, tribute, etc.. ix) Craftsmen buildings (though workers don't really need to be hired, these buildings allow armor and weapon improvements for the army.) x) add unique buildings/options to the encampment and have there be a limit to how many improvements are allowed. Encampments should also be used as another form of housing, and boost population support. I would also like to see an option, after a certain amount of time that the encampment has been erected, inwhich you can turn it into a basic small town. The Roman cities were mostly built this way, and I should think that most other cultures worked this way. In a way encampments were like small towns. With the advent of an encampment, the player can create more units and pump them onto the battle field faster and easier. 4) Make it so that archers cannot destroy a building unless they have fire arrows added to their special abilities and have it cost in some resources to do a special ability. Make walls only assailable by siege engines. 5) Implement OIL as a resource. The oil would be used for incendiary projectiles and for keeping buildings lit. The oil can come from wells or whales or other animal blubber. 6) Much like in the Warcraft games, there is a daily clock inwhich the lighting changes from day to night. At night, make it so that an army is forced to move slower, or stop all together, and all gathering stops, unless there are: braziers nearby to shed light on workers, buildings nearby to also shed light, or the workers build a bonfire. This would add a LOT of realism and create far more strategy. Armies can still battle, but make the casualty rate go up from nighttime blunders. 7) Have there be feed pens inwhich a player can breed animals for either warfare or food. Animals should include: pigs, goats, chickens, cows, horses, donkeys, mules, sheep, and also unique animals for each culture such as elephants for the Carthagians. Some of these animals can be used to haul equipment such as siege engines, and also used as animals to work in trade caravans. 8) Though just clicking a button to send tribute to an ally, enemy or to a neutral party is good and all, but it takes away from the realism of it. Using a trade caravan that is OFF LIMITS TO ATTACK would make things a lot better. This caravan is used for in trade and also in tribute. The only way to stop trade is to destroy a market, or order your own trade units to stop moving. Though having caravans being unattackable is unreal, it makes life easier for everybody. Trade should include technology, units and of course resources. It makes life easier and makes everything more fun. 9) Make it so that you group soldiers together to form an army and make them work together and be selected as a single unit by clicking the Bannerman. Otherwise, the units assigned to the bannerman are used as normally. The Army should be divided into unit type, example: Hypaspists, Lancers, Hoplites, rather than be divided into infantry, cavalry and archers. 10) Have mercenary outposts inwhich mercenaries are hired. Pirates can be hired at docks.
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