Togarma
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Posts posted by Togarma
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I'm not in knowledge of developing or engines but i noticed that actions that increasing or decreasing some number (building/destroying/capturing/repairing, gathering resources, hitpoint decrease due attack/increase due healing) counted by engine at immediate time and right at these times fps are decreased. However in other similar games all actions that changing these numbers counted at a certain time like between a second or two. I think this must be tried to see result.
Also there is something wrong with the unit movements in formations and routes that causes fps decrease as everyone can notice.
By the way i dont use any mods and i knew this game before years and noticed it. Its a theory of course.
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2 hours ago, Itms said:
In theory, you will need to wait for a release. If you want, you can get the translations from the development version and use them, but they won't work if some strings in the original English were deleted or modified between the last release and the current date.
How to get early translations?
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Last translations in my main language was terrible. I'm completed translates and curious to know if i can see translations in game before waiting game release.
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An auto updater like many other multiplayer games would be nice. Forgive me cause i dont know how much work it needs.
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It may be better if this game represented on Steam.
Default unit formations by the startup
in Game Development & Technical Discussion
Posted
Let us choose default formations for each unit type or keep last used in memory and use again. I also suggest close units form up automatically instead of every single unit try to go to same place.