Qeb
-
Posts
2 -
Joined
-
Last visited
Posts posted by Qeb
-
-
On Windows, when there is no audio device present (no audio output possible due to missing speakers), the game emits continuously errors:
ERROR: Sound: AlcInit failed, m_Device=0x0 m_Context=0x0 dev_name=OpenAL Soft err=a004 ERROR: OpenAL error: (null); called from COggData::InitOggFile (line 74) ERROR: Failed to create initial buffer. OpenAL error: (null) ERROR: could not initialize ogg data at audio/voice/greek/civ/civ_male_yes_1.ogg ERROR: OpenAL error: (null); called from COggData::~COggData (line 36) ERROR: OpenAL error: (null); called from COggData::~COggData (line 40) ERROR: OpenAL error: (null); called from COggData::~COggData (line 44) ERROR: OpenAL error: (null); called from CSoundData::~CSoundData (line 37) ERROR: OpenAL error: (null); called from CSoundData::~CSoundData (line 41) ERROR: error loading sound: pathname=audio/voice/greek/civ/civ_male_yes_1.ogg, error=Function failed (no details available) ERROR: OpenAL error: (null); called from COggData::InitOggFile (line 74) ERROR: Failed to create initial buffer. OpenAL error: (null) ERROR: could not initialize ogg data at audio/voice/greek/civ/civ_male_yes_1.ogg [...]
Perhaps it would be good to check on startup, if there is audio output possible?
Errors when no audio device present
in Bug reports
Posted
So, I want to clarify my inital statement a little bit:
My problem is not that there is an error message. That's ok. But printing the same error repeatedly until the fps drops to 2 and creating nearly gigabyte big log files seems to be a little excessive.
But yes, the nosound argument works for me, thank you.