silverpathic
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Posts posted by silverpathic
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ah ha! ty you answered it perfectly.
i will get better titles.
there needs to be a passable space from two points, not three. so maybe i will experiment with a few ways to get it done. maybe placing territories in the center? dunno know but ty!
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i have tried linking all islands with not crossable land, opened up the center island etc. the game should see it as passable.
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if you mean the check mark box that next to demo under map info yes i did, btw its very hard to type with a fat tom cat stoned off cat nip. is there anything i can ss and put up here to help?
this is the first map based on navel,.
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ok so the issue i am having (and this will let me learn more). the AI wont leave their islands. How Do i get them to build a navy, so what makes the AI decide to build a port/dock? Do i need to script some cfg fle?
(note i am learning so pay no attention to details etc of the map. its divided into two with 1 open pit in the center. 3 islands per side and each having specific rss.)
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almost all food is fish besides starting animals, rss. do i need to make it see it s navel?
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sorry late reply, i have been playing around with the editor its very friendly. i noticed there is a lot of good animations one question though when i add fire (thinking Pompeii) do i have to script a file to add damage to something like fire?
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you all are quite awesome. been trying to figure out exactly which style of Linux i like but mint is pretty nice. i figured this is close to old CoH mapping modding.i think i finally fixed water height with the updated rep.
look forward to lurking yall until i have made enough maps to make a usable one.
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howdy! hope its in the right place.
i use to make maps for various games mostly on windows, i decided to add second puter with mint 18.3. been working with the editor, but keep having issues with water height showing up etc. i down loaded everything and started to compile but i have no idea what pass the flag where it says --atlas-disable. total loss. idk if its because i haven't touched a kb in 10 years or windows just made me dumb. any help (like better instruction from wildfire or whatever from the atlas install pdf. i did google and search but i come across the same wording.
i attempted to skip it but it dies as stated in manual.
Catapult AI
in Gameplay Discussion
Posted
Not exactly if it's been asked before (I did do a few searches with 0 returns) how hard would it be to program siege weapons to "attack ground" and roll a random number to inflict random damage to troops near the bombardment?
Easier to just use siege as defense as it would be for attack.