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Simple

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Tiro

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  1. The game registers if given event happends after the next text has been written, so doing things that weren't told may cause problems. I also "suffered" (a bit of exageration) the tutorial. These are the things you may get stuck in and how to solve them: Tutorial asks... creating units: create more units of the same type, kill troops or build houses if the population limit is reached. building: just build it again. Adquire an upgrade: This takes longer if you already upgraded, you may have to advace "age" in the main building, then hit the upgrade unlocked by the new age (in the same spot). For now, it works. Queue tasks: Make units collet some resources and stop, then proceed as said by the tutorial. *some text that you're to lazy to read whole and doesn't seem to give orders*: Have you hit "ready"? (I didn't e_e) Hope that helps. PD: There is no comeback known by me if you kill things you shouldn't.
  2. Vale, se me ha pasado esa opción, gracias. Sin embargo insitiré que cómo futura mejora sería una buena adición que adecuen la agresión que realiza el bot en nivel muy fácil. (obviamente, baja prioridad) // Okey, that option fled from my watch, thanks. However I insist that adapting the aggression level of the "very easy" bot as a future update would be a nice adition. (obviously, low priority)
  3. I have been playing for a couple of hours and I can't say if either we don't have the same idea for very easy or I'm just so bad. I have played AoE II and suceded over the third difficulty "moderado" (in spanish), yet in this game I can't beat "very easy". Obviously I know it's not THAT hard, but I believe it won't be very charming this way for more casual players. Maybe making the AI attack before with few troops as a warning and reduce the raid size and frequency overall will be enough, at least that's my opinion. Ah, greetings, I'm new to the community. I'll try to give my most respectful and helpful feedback. Still I may sound strange since my first language is Spanish (developing english writing). Also I offered to help with the translation to spanish. // Spanish He estado jugando por un par de horas y no se si es que tenemos una idea muy diferente de muy fácil o qué simplemente soy malo. He jugado al AoE II y conseguido la victoria contra la dificultad "moderado" de IA, aún así en este juego no gano contra "muy fácil". Obviamente se que no es TAN difícil, pero creo que no será atractivo a jugadores más casuales de esta manera. Quizá hacer que la IA ataque antes con pocas tropas cómo un aviso y reducir el tamaño y la frecuencia en general de los ataques sería suficiente, o esa es mi opinión (por ahora). También me ofrecí a ayudar con la traducción al español. Ah, saludos, soy nuevo a la comunidad. Intentaré dar mi más respetuosa y útil opinión.
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